Research graph
References from Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning. Local targets link to admitted publications; unresolved targets remain external evidence.
10.1007/s10648‐010‐9130‐y
10.1007/s10648‐010‐9130‐y · External reference
10.3390/mti5120080
10.3390/mti5120080 · External reference
10.1016/j.tics.2014.04.012
10.1016/j.tics.2014.04.012 · External reference
10.1080/09588221.2019.1593197
10.1080/09588221.2019.1593197 · External reference
10.1145/3025453.3025857
10.1145/3025453.3025857 · External reference
10.7551/mitpress/9609.001.0001
10.7551/mitpress/9609.001.0001 · External reference
10.64152/10125/44215
10.64152/10125/44215 · External reference
10.18178/ijiet.2024.14.10.2173
10.18178/ijiet.2024.14.10.2173 · External reference
10.3726/978-1-4539-1162-4
10.3726/978-1-4539-1162-4 · External reference
10.3389/fnint.2013.00083
10.3389/fnint.2013.00083 · External reference
10.3389/fnhum.2010.00186
10.3389/fnhum.2010.00186 · External reference
10.1016/s0165‐0173(98)00056‐3
10.1016/s0165‐0173(98)00056‐3 · External reference
10.1080/09588221.2022.2067181
10.1080/09588221.2022.2067181 · External reference
10.1207/s15326985ep3702_4
10.1207/s15326985ep3702_4 · External reference
10.4018/ijcallt.2015010101
10.4018/ijcallt.2015010101 · External reference
10.1037/0003‐066x.55.1.68
10.1037/0003‐066x.55.1.68 · External reference
The Role of Gaming Technologies in Teaching English
2025 · External reference
10.2991/assehr.k.220706.074
10.2991/assehr.k.220706.074 · External reference