Research graph
References from Video games, cognitive exercises, and the enhancement of cognitive abilities. Local targets link to admitted publications; unresolved targets remain external evidence.
Videogames: the good, the bad, and the ugly
10.1089/g4h.2013.1015 · 2013 · External reference
On methodological standards in training and transfer experiments
10.1007/s00426-013-0535-3 · 2014 · External reference
Far transfer in cognitive training of older adults
2009 · External reference
How useful is executive control training? Age differences in near and far transfer of task-switching training
10.1111/j.1467-7687.2009.00846.x · 2009 · External reference
Aging, training, and the brain: a review and future directions
10.1007/s11065-009-9119-9 · 2009 · External reference
On the validity and generality of transfer effects in cognitive training research
10.1007/s00426-014-0564-6 · 2014 · External reference
Cognitive enhancement through action video game training: great expectations require greater evidence
10.3389/fpsyg.2014.00136 · 2014 · External reference
The Space Fortress game
10.1016/0001-6918(89)90003-6 · 1989 · External reference
Parietal plasticity after training with a complex video game is associated with individual differences in improvements in an untrained working memory task
10.3389/fnhum.2014.00169 · 2014 · External reference
Effects of training strategies implemented in a complex videogame on functional connectivity of attentional networks
10.1016/j.neuroimage.2011.03.052 · 2012 · External reference
Transfer of skill engendered by complex task training under conditions of variable priority
10.1016/j.actpsy.2010.09.005 · 2010 · External reference
Performance gains from directed training do not transfer to untrained tasks
10.1016/j.actpsy.2011.11.003 · 2012 · External reference
Transfer of skill from a computer game trainer to flight
10.1177/001872089403600301 · 1994 · External reference
A new adaptive videogame for training attention and executive functions: design principles and initial validation
10.3389/fpsyg.2014.00409 · 2014 · External reference
Testing the limits of cognitive plasticity in older adults: application to attentional control
10.1016/j.actpsy.2006.01.005 · 2006 · External reference
Transfer effects in task-set cost and dual-task cost after dual-task training in older and younger adults: further evidence for cognitive plasticity in attentional control in late adulthood
10.1080/03610730802070068 · 2008 · External reference
Neural effects of short-term training on working memory
10.3758/s13415-013-0244-9 · 2014 · External reference
Impact of working memory training on memory performance in old–old adults
10.1037/a0014342 · 2008 · External reference
The influence of perceptual training on working memory in older adults
10.1371/journal.pone.0011537 · 2010 · External reference
Improving fluid intelligence with training on working memory
10.1073/pnas.0801268105 · 2008 · External reference
Improving fluid intelligence with training on working memory: a meta-analysis
10.3758/s13423-014-0699-x · 2015 · External reference
No evidence of intelligence improvement after working memory training: a randomized, placebo-controlled study
10.1037/a0029082 · 2013 · External reference
Is working memory training effective?
10.1037/a0027473 · 2012 · External reference
Action video game modifies visual selective attention
10.1038/nature01647 · 2003 · External reference
Playing a first-person shooter video game induces neuroplastic change
10.1162/jocn_a_00192 · 2012 · External reference
Enhancing cognition with video games: a multiple game training study
10.1371/journal.pone.0058546 · 2013 · External reference
Enhancing perceptual and attentional skills requires common demands between action video games and transfer tasks
2015 · External reference
Action video games do not improve the speed of information processing in simple perceptual tasks
10.1037/a0036923 · 2014 · External reference
The effects of video game playing on attention, memory, and executive control
10.1016/j.actpsy.2008.09.005 · 2008 · External reference
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
10.1037/a0013494 · 2008 · External reference
Cognitive training with casual video games: points to consider
10.3389/fpsyg.2013.01010 · 2014 · External reference
Video game training enhances cognition of older adults: a meta-analytic study
10.1037/a0037507 · 2014 · External reference
Computerized cognitive training in cognitively healthy older adults: a systematic review and meta-analysis of effect modifiers
10.1371/journal.pmed.1001756 · 2014 · External reference
Is playing video games related to cognitive abilities?
10.1177/0956797615570367 · 2015 · External reference
Exercising your brain: a review of human brain plasticity and training-induced learning
10.1037/a0014345 · 2008 · External reference
Playing the game: a model for gameness in interactive game based learning
2002 · External reference
Students’ perceptions of “fun” suggest possibilities for literacy learning: “you can be entertained and informed”
2008 · External reference
Unresolved reference
1992 · External reference
Are we having fun yet?
2004 · External reference
Video game training enhances cognitive control in older adults
10.1038/nature12486 · 2013 · External reference
Action video game play facilitates the development of better perceptual templates
10.1073/pnas.1417056111 · 2014 · External reference
Older adults’ engagement with a video game training program
2012 · External reference
Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood
2014 · External reference
Does computerized working memory training with game elements enhance motivation and training efficacy in children with ADHD?
10.1089/cyber.2009.0206 · 2011 · External reference
Differential effect of motivational features on training improvements in school-based cognitive training
10.3389/fnhum.2014.00242 · 2014 · External reference
Adaptive training diminishes distractibility in aging across species
10.1016/j.neuron.2014.10.034 · 2014 · External reference
Working-memory training in younger and older adults: training gains, transfer, and maintenance
10.3389/fnhum.2012.00063 · 2012 · External reference
A cognitive training program based on principles of brain plasticity: results from the Improvement in Memory with Plasticity-based Adaptive Cognitive Training (IMPACT) study
10.1111/j.1532-5415.2008.02167.x · 2009 · External reference
Memory enhancement in healthy older adults using a brain plasticity-based training program: a randomized, controlled study
10.1073/pnas.0605194103 · 2006 · External reference
The impact of speed of processing training on cognitive and everyday functions
10.1093/geronb/62.special_issue_1.19 · 2007 · External reference
Temporal processing deficits of language-learning impaired children ameliorated by training
10.1126/science.271.5245.77 · 1996 · External reference
Does working memory training have to be adaptive?
2015 · External reference
The pervasive problem with placebos in psychology why active control groups are not sufficient to rule out placebo effects
10.1177/1745691613491271 · 2013 · External reference
Video games as a means to reduce age-related cognitive decline: attitudes, compliance, and effectiveness
10.3389/fpsyg.2013.00031 · 2013 · External reference
Video game training to improve selective visual attention in older adults
10.1016/j.chb.2013.01.034 · 2013 · External reference
Cognitive fatigue of executive processes: interaction between interference resolution tasks
10.1016/j.neuropsychologia.2006.12.007 · 2007 · External reference
The effects of working memory resource depletion and training on sensorimotor adaptation
10.1016/j.bbr.2011.11.040 · 2012 · External reference
Spaced cognitive training promotes training transfer
10.3389/fnhum.2014.00217 · 2014 · External reference
Computerised working memory training in healthy adults: a comparison of two different training schedules
10.1080/09602011.2012.686883 · 2012 · External reference
Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial
10.1371/journal.pone.0092269 · 2014 · External reference
Temporal discounting and preference reversals in choice between delayed outcomes
10.3758/bf03213979 · 1994 · External reference
New conceptualizations of practice: common principles in three paradigms suggest new concepts for training
10.1111/j.1467-9280.1992.tb00029.x · 1992 · External reference
Training for executive control: task coordination strategies and aging
1999 · External reference
Training for attentional control in dual-task settings—a comparison of young and old adults
10.1037/1076-898x.1.1.50 · 1995 · External reference
Putting brain training to the test
10.1038/nature09042 · 2010 · External reference
Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial
10.1371/journal.pone.0029676 · 2012 · External reference
Use it or lose it? Wii brain exercise practice and reading for domain knowledge
10.1037/a0019277 · 2010 · External reference
The power of play: the effects of Portal 2 and Lumosity on cognitive and noncognitive skills
10.1016/j.compedu.2014.08.013 · 2015 · External reference
Unresolved reference
2014 · External reference