Research graph
References from Learning new recycling rules through virtual reality: a field study on knowledge, self-efficacy, and intentions. Local targets link to admitted publications; unresolved targets remain external evidence.
Designing effective VR experiences for pro-environmental outcomes: enhancing self-efficacy through mastering solutions
2025 · External reference
Intention—behavior relations: a conceptual and empirical review
10.1080/14792772143000003 · 2002 · External reference
Mind the gap: why do people act environmentally and what are the barriers to pro-environmental behavior?
10.1080/13504620220145401 · 2002 · External reference
Encouraging pro-environmental behaviour: an integrative review and research agenda
10.1016/j.jenvp.2008.10.004 · 2009 · External reference
Twenty years after Hines, Hungerford, and Tomera: a new meta-analysis of psycho-social determinants of pro-environmental behaviour
10.1016/j.jenvp.2006.12.002 · 2007 · External reference
Empowering interventions to promote sustainable lifestyles: testing the habit discontinuity hypothesis in a field experiment
10.1016/j.jenvp.2015.11.008 · 2016 · External reference
Environmental knowledge and conservation behavior: exploring prevalence and structure in a representative sample
10.1016/j.paid.2004.02.015 · 2004 · External reference
Recovering value from single stream material recovery facilities – an outbound contamination analysis in Florida
10.1016/j.wasman.2019.11.020 · 2020 · External reference
Emotions, habits and rational choices in ecological behaviours: the case of recycling and use of public transportation
10.1016/j.jenvp.2007.09.003 · 2008 · External reference
I’m not in the habit of recycling”: the role of habitual behavior in the disposal of household waste
10.1177/0013916507307527 · 2008 · External reference
Experiencing nature: embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature
10.1111/jcc4.12173 · 2016 · External reference
Immersive virtual reality field trips facilitate learning about climate change
10.3389/fpsyg.2018.02364 · 2018 · External reference
Kinshuk. Virtual reality and gamification in education: a systematic review
10.1007/s11423-024-10351-3 · 2024 · External reference
How 360-degree video influences content perceptions and environmental behavior: the moderating effect of environmental self-efficacy
10.1177/1075547020932174 · 2020 · External reference
Why just experience the future when you can change it: virtual reality can increase pro-environmental food choices through self-efficacy
2022 · External reference
Virtual reality as a promising tool to promote climate change awareness
2020 · External reference
When pixels turn green: the role of virtual reality in the fight against climate change
2025 · External reference
Designing for persuasion through embodied experiences in virtual reality
2021 · External reference
Virtual environment, real impacts: a self-determination perspective on the use of virtual reality for pro-environmental behavior interventions
10.1080/17524032.2024.2361270 · 2024 · External reference
Color inference in visual communication: the meaning of colors in recycling
10.1186/s41235-018-0090-y · 2018 · External reference
Ecological behavior's dependency on different forms of knowledge
10.1111/1464-0597.00153 · 2003 · External reference
The cognitive affective model of immersive learning (CAMIL): a theoretical research-based model of learning in immersive virtual reality
10.1007/s10648-020-09586-2 · 2021 · External reference
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
10.1098/rstb.2009.0138 · 2009 · External reference
Gamification: design for motivation
10.1145/2212877.2212883 · 2012 · External reference
From game design elements to gamefulness
2011 · External reference
Gamification in theory and action: a survey
10.1016/j.ijhcs.2014.09.006 · 2015 · External reference
Augmented and virtual reality in education: immersive learning research
10.1177/0735633119854035 · 2019 · External reference
Immersive technologies in higher education: applications, challenges, and good practices
2019 · External reference
A 3D multiuser virtual learning environment for online training of agriculture surveyors
2019 · External reference
The effects of sensory cues on immersive experiences for fostering technology-assisted sustainable behavior: a systematic review
10.3390/bs12100361 · 2022 · External reference
Self-efficacy and intrinsic motivation guiding environmental behavior
10.1177/0013916510379759 · 2011 · External reference
Self-efficacy: toward a unifying theory of behavioral change
10.1037/0033-295x.84.2.191 · 1977 · External reference
Unresolved reference
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Self- and response efficacy information in fear appeals: a meta-analysis
10.1093/joc/jqab048 · 2022 · External reference
A serious game about recycling rules
2015 · External reference
Unresolved reference
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Self-efficacy mechanism in human agency
10.1037/0003-066x.37.2.122 · 1982 · External reference
Translating intentions into nutrition behaviors via planning requires self-efficacy: evidence from Thailand and Germany
10.1080/00207591003674479 · 2010 · External reference
Unresolved reference
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An R package for structural equation modeling
2012 · External reference
Behavior and self-efficacy modulate learning in virtual reality simulations for training: a structural equation modeling approach
10.3389/frvir.2023.1250823 · 2023 · External reference
Virtual reality and the simulated experiences for the promotion of entrepreneurial intention: an exploratory contextual study for entrepreneurship education
2024 · External reference
Utilization of virtual reality as a learning tool to increase students’ pro-environmental behavior at universities: a maximum likelihood estimation approach
2024 · External reference
Unresolved reference
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Unresolved reference
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Investigating the role of goals and motivation on waste separation behavior through the lens of the theory of reasoned goal pursuit
10.1007/s00267-023-01820-1 · 2023 · External reference
A three-component scale measuring spatial presence, involvement, and realness
2003 · External reference
Unresolved reference
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Unresolved reference
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Unresolved reference
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The dragons of inaction: psychological barriers that limit climate change mitigation and adaptation
10.1037/a0023566 · 2011 · External reference
Unresolved reference
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Unresolved reference
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Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior
10.1016/j.chb.2014.07.025 · 2014 · External reference
When does virtual embodiment lead to vicarious experiences? The role of sensory-motor congruence in environmental behavior change
2016 · External reference
The effect of virtual reality on environmental education: a study on marine debris
2018 · External reference
The effect of immersive virtual reality on environmental self-efficacy and pro-environmental intentions
2017 · External reference
Investigating the role of goals and motivation on waste separation behavior through the lens of the theory of reasoned goal pursuit
10.1007/s00267-023-01820-1 · ExternalCitation · doi-reference
The cognitive affective model of immersive learning (CAMIL): a theoretical research-based model of learning in immersive virtual reality
10.1007/s10648-020-09586-2 · ExternalCitation · doi-reference
Kinshuk. Virtual reality and gamification in education: a systematic review
10.1007/s11423-024-10351-3 · ExternalCitation · doi-reference
Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior
10.1016/j.chb.2014.07.025 · ExternalCitation · doi-reference
Gamification in theory and action: a survey
10.1016/j.ijhcs.2014.09.006 · ExternalCitation · doi-reference
Twenty years after Hines, Hungerford, and Tomera: a new meta-analysis of psycho-social determinants of pro-environmental behaviour
10.1016/j.jenvp.2006.12.002 · ExternalCitation · doi-reference
Emotions, habits and rational choices in ecological behaviours: the case of recycling and use of public transportation
10.1016/j.jenvp.2007.09.003 · ExternalCitation · doi-reference
Encouraging pro-environmental behaviour: an integrative review and research agenda
10.1016/j.jenvp.2008.10.004 · ExternalCitation · doi-reference
Empowering interventions to promote sustainable lifestyles: testing the habit discontinuity hypothesis in a field experiment
10.1016/j.jenvp.2015.11.008 · ExternalCitation · doi-reference
Environmental knowledge and conservation behavior: exploring prevalence and structure in a representative sample
10.1016/j.paid.2004.02.015 · ExternalCitation · doi-reference
Recovering value from single stream material recovery facilities – an outbound contamination analysis in Florida
10.1016/j.wasman.2019.11.020 · ExternalCitation · doi-reference
Self-efficacy mechanism in human agency
10.1037/0003-066x.37.2.122 · ExternalCitation · doi-reference
Self-efficacy: toward a unifying theory of behavioral change
10.1037/0033-295x.84.2.191 · ExternalCitation · doi-reference
The dragons of inaction: psychological barriers that limit climate change mitigation and adaptation
10.1037/a0023566 · ExternalCitation · doi-reference
Translating intentions into nutrition behaviors via planning requires self-efficacy: evidence from Thailand and Germany
10.1080/00207591003674479 · ExternalCitation · doi-reference
Mind the gap: why do people act environmentally and what are the barriers to pro-environmental behavior?
10.1080/13504620220145401 · ExternalCitation · doi-reference
Intention—behavior relations: a conceptual and empirical review
10.1080/14792772143000003 · ExternalCitation · doi-reference
Virtual environment, real impacts: a self-determination perspective on the use of virtual reality for pro-environmental behavior interventions
10.1080/17524032.2024.2361270 · ExternalCitation · doi-reference
Self- and response efficacy information in fear appeals: a meta-analysis
10.1093/joc/jqab048 · ExternalCitation · doi-reference
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
10.1098/rstb.2009.0138 · ExternalCitation · doi-reference
Ecological behavior's dependency on different forms of knowledge
10.1111/1464-0597.00153 · ExternalCitation · doi-reference
Experiencing nature: embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature
10.1111/jcc4.12173 · ExternalCitation · doi-reference
Gamification: design for motivation
10.1145/2212877.2212883 · ExternalCitation · doi-reference
I’m not in the habit of recycling”: the role of habitual behavior in the disposal of household waste
10.1177/0013916507307527 · ExternalCitation · doi-reference
Self-efficacy and intrinsic motivation guiding environmental behavior
10.1177/0013916510379759 · ExternalCitation · doi-reference
Augmented and virtual reality in education: immersive learning research
10.1177/0735633119854035 · ExternalCitation · doi-reference
How 360-degree video influences content perceptions and environmental behavior: the moderating effect of environmental self-efficacy
10.1177/1075547020932174 · ExternalCitation · doi-reference
Color inference in visual communication: the meaning of colors in recycling
10.1186/s41235-018-0090-y · ExternalCitation · doi-reference
Immersive virtual reality field trips facilitate learning about climate change
10.3389/fpsyg.2018.02364 · ExternalCitation · doi-reference
Behavior and self-efficacy modulate learning in virtual reality simulations for training: a structural equation modeling approach
10.3389/frvir.2023.1250823 · ExternalCitation · doi-reference
The effects of sensory cues on immersive experiences for fostering technology-assisted sustainable behavior: a systematic review
10.3390/bs12100361 · ExternalCitation · doi-reference