Research graph
References from Cognitive load management in virtual reality: A systematic review and future directions. Local targets link to admitted publications; unresolved targets remain external evidence.
A nuanced perspective on VR learning: Exploring the effects of immersion levels on knowledge acquisition using electrodermal and eye tracking sensors
10.1111/jcal.70067 · 2025 · External reference
Implementation of a robotic arm control for EOD applications using an immersive multimodal interface
10.1109/access.2024.3432401 · 2024 · External reference
Signaling in virtual reality influences learning outcome and cognitive load
10.1016/j.compedu.2021.104154 · 2021 · External reference
Experiential-sensorial adaptive system model for hospitality based on 360° VR videos and case-based reasoning
10.1371/journal.pone.0299387 · 2024 · External reference
Examining adults' enjoyment, challenges, and cognitive load in informal learning with high-immersion virtual reality
10.1007/s11528-024-00999-2 · 2024 · External reference
Optimizing performance through stress and induction levels in virtual reality using autonomic responses
2022 · External reference
Haptic guidance for teleoperation: Optimizing performance and user experience
2022 · External reference
Unresolved reference
2022 · External reference
Cognitive load in immersive media settings: The role of spatial presence and cybersickness
10.1007/s10055-022-00697-5 · 2023 · External reference
The split‐attention effect as a factor in the design of instruction
10.1111/j.2044-8279.1992.tb01017.x · 1992 · External reference
Updated guidance for trusted systematic reviews: A new edition of the Cochrane handbook for systematic reviews of interventions
2019 · External reference
Immersive learning of factual knowledge while assessing the influence of cognitive load and spatial abilities
2024 · External reference
Towards collaborative learning in virtual reality: A comparison of co-located symmetric and asymmetric pair-learning
2022 · External reference
Exploring user perceptions of virtual reality scene design in metaverse learning environments
2024 · External reference
Development and testing of a scale for examining factors affecting the learning experience in the metaverse
2023 · External reference
The field of usability and user experience (UX) design
2025 · External reference
User experience-a research agenda
10.1080/01449290500330331 · 2006 · External reference
Being here, being there: Investigating cognitive and attentional mechanisms of breaks in presence using psychophysiological and reaction time measures
2025 · External reference
The mixed methods Appraisal Tool (MMAT) version 2018 for information professionals and researchers
10.3233/efi-180221 · 2018 · External reference
Effects of interactive loading interfaces for virtual reality game environments on time perception, cognitive load, and emotions
10.3389/frvir.2025.1540406 · 2025 · External reference
Case study of virtual reality sepsis management-instructional design and ITEM outcomes
10.1080/17453054.2023.2280611 · 2023 · External reference
Cognitive interviewing as a method to inform questionnaire design and validity-Immersive technology evaluation measure (ITEM) for healthcare education
2023 · External reference
Portallite: A bare-hand 3D portal creation and manipulation technique for remote object interactions in virtual reality
10.1109/access.2025.3579143 · 2025 · External reference
The more, the better? Improving VR firefighting training system with realistic firefighter tools as controllers
10.3390/s21217193 · 2021 · External reference
Enhancing the supervision of out-of-view robots: A study on multimodal feedback and monitoring screens
2023 · External reference
The cognitive loads and usability of target-based and steering-based travel techniques
10.1109/tvcg.2021.3106507 · 2021 · External reference
An immersive multi-user virtual reality for emergency simulation training: Usability study
10.2196/18822 · 2020 · External reference
Understanding pedestrian cognition workload in traffic environments using virtual reality and electroencephalography
10.3390/electronics13081453 · 2024 · External reference
The influence of UX design on user retention and conversion rates in mobile apps
2025 · External reference
Adding immersive virtual reality to a science lab simulation causes more presence but less learning
10.1016/j.learninstruc.2017.12.007 · 2019 · External reference
Nine ways to reduce cognitive load in multimedia learning
10.1207/s15326985ep3801_6 · 2003 · External reference
The development of software to support multiple systematic review types: The Joanna Briggs institute system for the unified management, assessment and review of Information (JBI SUMARI)
2019 · External reference
Towards intelligent VR training: A physiological adaptation framework for cognitive load and stress detection
2025 · External reference
Exploring eye tracking to detect cognitive load in complex virtual reality training
2024 · External reference
Cognitive load theory and instructional design: Recent developments
10.1207/s15326985ep3801_1 · 2003 · External reference
The PRISMA 2020 statement: An updated guideline for reporting systematic reviews
2021 · External reference
Unresolved reference
2024 · External reference
Exploiting virtual reality for enhancing the shopping experience in the fashion industry: Between interaction and perception
2022 · External reference
Immersive and desktop virtual reality in virtual fashion stores: A comparison between shopping experiences
10.1007/s10055-023-00806-y · 2023 · External reference
Hybrid methodology using electroencephalogram and eye-tracking for virtual reality design and optimization
2024 · External reference
Preliminary investigation of a CFD-assisted virtual reality experience in engineering education
2022 · External reference
Investigating cyclical stereoscopy effects over visual discomfort and fatigue in virtual reality while learning
2019 · External reference
Cognitive load during problem solving: Effects on learning
10.1207/s15516709cog1202_4 · 1988 · External reference
360-degree virtual reality video to teach neonatal resuscitation: An exploratory development study
10.1038/s41598-024-65299-4 · 2024 · External reference
Application of virtual reality in learning the concepts of special relativity and mass–energy equivalence
10.3390/universe8120618 · 2022 · External reference
Development of a virtual reality memory maze learning system for application in social science education
10.3390/systems11110545 · 2023 · External reference
Cognitive aspects in user experience design: From perception to emotions
2019 · External reference
What is beautiful is useable
10.1016/s0953-5438(00)00031-x · 2000 · External reference
Mars up close: Unpacking university students' experiences with a vr module in geology education
2023 · External reference
ManiLoco: A VR-Based locomotion method for concurrent object manipulation
10.1145/3585502 · 2023 · External reference
Machine learning algorithms for improved product design user experience
10.1109/access.2024.3442085 · 2024 · External reference
Consumer decisions in virtual commerce: Predict good help-timing based on cognitive load. Journal of neuroscience
2024 · External reference
Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
10.1007/s10055-021-00565-8 · 2023 · External reference
Segmentation influences learning: A study of knowledge acquisition through virtual reality and 2D video with airport security screeners
10.1007/s10055-025-01186-1 · 2025 · External reference
Quantitative influence and performance analysis of virtual reality laparoscopic surgical training system
10.1186/s12909-022-03150-y · 2022 · External reference
Balancing cognitive load in AR optimizing information density for enhanced user experience
2024 · External reference
Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
10.1007/s10055-021-00565-8 · ExternalCitation · doi-reference
Cognitive load in immersive media settings: The role of spatial presence and cybersickness
10.1007/s10055-022-00697-5 · ExternalCitation · doi-reference
Immersive and desktop virtual reality in virtual fashion stores: A comparison between shopping experiences
10.1007/s10055-023-00806-y · ExternalCitation · doi-reference
Segmentation influences learning: A study of knowledge acquisition through virtual reality and 2D video with airport security screeners
10.1007/s10055-025-01186-1 · ExternalCitation · doi-reference
Examining adults' enjoyment, challenges, and cognitive load in informal learning with high-immersion virtual reality
10.1007/s11528-024-00999-2 · ExternalCitation · doi-reference
Signaling in virtual reality influences learning outcome and cognitive load
10.1016/j.compedu.2021.104154 · ExternalCitation · doi-reference
Adding immersive virtual reality to a science lab simulation causes more presence but less learning
10.1016/j.learninstruc.2017.12.007 · ExternalCitation · doi-reference
What is beautiful is useable
10.1016/s0953-5438(00)00031-x · ExternalCitation · doi-reference
360-degree virtual reality video to teach neonatal resuscitation: An exploratory development study
10.1038/s41598-024-65299-4 · ExternalCitation · doi-reference
User experience-a research agenda
10.1080/01449290500330331 · ExternalCitation · doi-reference
Case study of virtual reality sepsis management-instructional design and ITEM outcomes
10.1080/17453054.2023.2280611 · ExternalCitation · doi-reference
Implementation of a robotic arm control for EOD applications using an immersive multimodal interface
10.1109/access.2024.3432401 · ExternalCitation · doi-reference
Machine learning algorithms for improved product design user experience
10.1109/access.2024.3442085 · ExternalCitation · doi-reference
Portallite: A bare-hand 3D portal creation and manipulation technique for remote object interactions in virtual reality
10.1109/access.2025.3579143 · ExternalCitation · doi-reference
The cognitive loads and usability of target-based and steering-based travel techniques
10.1109/tvcg.2021.3106507 · ExternalCitation · doi-reference
The split‐attention effect as a factor in the design of instruction
10.1111/j.2044-8279.1992.tb01017.x · ExternalCitation · doi-reference
A nuanced perspective on VR learning: Exploring the effects of immersion levels on knowledge acquisition using electrodermal and eye tracking sensors
10.1111/jcal.70067 · ExternalCitation · doi-reference
ManiLoco: A VR-Based locomotion method for concurrent object manipulation
10.1145/3585502 · ExternalCitation · doi-reference
Quantitative influence and performance analysis of virtual reality laparoscopic surgical training system
10.1186/s12909-022-03150-y · ExternalCitation · doi-reference
Cognitive load theory and instructional design: Recent developments
10.1207/s15326985ep3801_1 · ExternalCitation · doi-reference
Nine ways to reduce cognitive load in multimedia learning
10.1207/s15326985ep3801_6 · ExternalCitation · doi-reference
Cognitive load during problem solving: Effects on learning
10.1207/s15516709cog1202_4 · ExternalCitation · doi-reference
Experiential-sensorial adaptive system model for hospitality based on 360° VR videos and case-based reasoning
10.1371/journal.pone.0299387 · ExternalCitation · doi-reference
An immersive multi-user virtual reality for emergency simulation training: Usability study
10.2196/18822 · ExternalCitation · doi-reference
The mixed methods Appraisal Tool (MMAT) version 2018 for information professionals and researchers
10.3233/efi-180221 · ExternalCitation · doi-reference
Effects of interactive loading interfaces for virtual reality game environments on time perception, cognitive load, and emotions
10.3389/frvir.2025.1540406 · ExternalCitation · doi-reference
Understanding pedestrian cognition workload in traffic environments using virtual reality and electroencephalography
10.3390/electronics13081453 · ExternalCitation · doi-reference
The more, the better? Improving VR firefighting training system with realistic firefighter tools as controllers
10.3390/s21217193 · ExternalCitation · doi-reference
Development of a virtual reality memory maze learning system for application in social science education
10.3390/systems11110545 · ExternalCitation · doi-reference
Application of virtual reality in learning the concepts of special relativity and mass–energy equivalence
10.3390/universe8120618 · ExternalCitation · doi-reference