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References from A Systematic Review and Meta-Analysis of the Effect of Gamified Clinical Skill Learning on Learning Outcomes in Undergraduate Nursing Education. Local targets link to admitted publications; unresolved targets remain external evidence.
The effect of education provided with the escape room game on nursing students’ learning of parenteral drug administration
10.1016/j.nepr.2024.104133 · 2024 · External reference
Quiz game teaching format versus didactic lectures
10.12968/bjon.2015.24.2.86 · 2015 · External reference
Effectiveness of game-based virtual reality phone application and online education on knowledge, attitude and compliance of standard precautions among nursing students
10.1371/journal.pone.0275130 · 2022 · External reference
Population, intervention, comparison, outcomes and Study (PICOS) design as a framework to formulate eligibility criteria in systematic reviews
10.1136/emermed-2020-209567 · 2020 · External reference
Effect of a game-based virtual reality phone application on tracheostomy care education for nursing students: A randomized controlled trial
10.1016/j.nedt.2019.05.010 · 2019 · External reference
Comparative value of a simulation by gaming and a traditional teaching method to improve clinical reasoning skills necessary to detect patient deterioration: A randomized study in nursing students
10.1186/s12909-020-1939-6 · 2020 · External reference
Effects of board game play on nursing students’ medication knowledge: A randomized controlled trial
10.1016/j.nepr.2022.103412 · 2022 · External reference
Using a board game to learn a physical assessment course in nursing education: A randomized controlled study
2024 · External reference
Meta-analyses involving cross-over trials: Methodological issues
10.1093/ije/31.1.140 · 2002 · External reference
Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: A randomized controlled trial
2022 · External reference
The online flipped learning model: Effects on academic achievement, critical thinking, and self-directed learning skills in nursing students
10.1097/jnr.0000000000000669 · 2025 · External reference
Comparative effectiveness of simulation versus serious game for training nursing students in cardiopulmonary resuscitation: A randomized control trial
2021 · External reference
A systematic review of serious games in medical education: Quality of evidence and pedagogical strategy
10.1080/10872981.2018.1438718 · 2018 · External reference
Guess it (SVUAL): An app designed to help nursing students acquire and retain knowledge about basic and advanced life support techniques
10.1016/j.nepr.2020.102961 · 2021 · External reference
Distribution theory for glass’s estimator of effect size and related estimators
10.3102/10769986006002107 · 1981 · External reference
Effectiveness of the use of animation and gamification in online distance education during pandemic
2022 · External reference
Effects of gamification on behavioral change in education: A meta-analysis
10.3390/ijerph18073550 · 2021 · External reference
Gaming strategies in nursing education
10.1016/j.teln.2018.05.001 · 2018 · External reference
Learning by playing: A cross-sectional descriptive study of nursing students’ experiences of learning clinical skills through gaming
2018 · External reference
The effect of a serious game-based web application on stoma care education for nursing students: A randomized controlled trial
10.1016/j.teln.2023.10.001 · 2024 · External reference
Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies
10.1016/j.nepr.2022.103375 · 2022 · External reference
Can a virtual patient trainer teach student nurses how to save lives-teaching nursing students about pediatric respiratory diseases
10.1097/sih.0b013e31823652de · 2012 · External reference
Exploring the perceptions of core values of nursing in Taiwanese nursing students at the baccalaureate level
10.1097/jnr.0000000000000108 · 2016 · External reference
Does theme game-based teaching promote better learning about disaster nursing than scenario simulation: A randomized controlled trial
10.1016/j.nedt.2021.104923 · 2021 · External reference
Effectiveness of serious games in nurse education: A systematic review
10.1016/j.nedt.2021.105178 · 2022 · External reference
Comparison of the effects of burn assessment mission game with feedback lecture on nursing students’ knowledge and skills in the burn patients’ assessment: A randomized clinical trial
10.1186/s12911-024-02558-4 · 2024 · External reference
Game-thinking; utilizing serious games and gamification in nursing education—A systematic review and meta-analysis
10.1186/s12909-024-06531-7 · 2025 · External reference
The effects of virtual gaming simulation on nursing students’ diagnosis, goal setting, and diagnosis prioritization: A randomized controlled trial
10.1016/j.nepr.2023.103593 · 2023 · External reference
Experiences of nurse educators using virtual games in nursing education: A qualitative study
10.1097/jnr.0000000000000651 · 2024 · External reference
The impact of escape room game and role-playing on nursing students’ violence against women assessment skills and attitudes toward violence against women: A randomised controlled trial
10.1016/j.nepr.2025.104346 · 2025 · External reference
The PRISMA 2020 statement: An updated guideline for reporting systematic reviews
10.1136/bmj.n71 · 2021 · External reference
The gamification of learning: A meta-analysis
10.1007/s10648-019-09498-w · 2020 · External reference
Improving GRADE evidence tables part 3: Detailed guidance for explanatory footnotes supports creating and understanding GRADE certainty in the evidence judgments
10.1016/j.jclinepi.2015.12.006 · 2016 · External reference
Effects of gamification on academic motivation and confidence of undergraduate nursing students: A systematic review and meta-analysis
10.1016/j.nedt.2024.106388 · 2024 · External reference
RoB 2: A revised tool for assessing risk of bias in randomised trials
10.1136/bmj.l4898 · 2019 · External reference
Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis
10.1016/j.nedt.2022.105357 · 2022 · External reference
Gamification of health professions education: A systematic review
10.1007/s10459-020-10000-3 · 2021 · External reference
Virtual gaming simulation for nursing education: An experiment
10.1016/j.ecns.2017.02.004 · 2017 · External reference
Effect of theme game-based learning on psychiatric violence risk assessment and response knowledge, skills, and self-confidence of nursing students: A randomized controlled trial
10.1016/j.nedt.2024.106419 · 2025 · External reference