Research graph
References from Tracing agentic shifts in PST conceptions of teaching through participation in roleplaying games alongside youth. Local targets link to admitted publications; unresolved targets remain external evidence.
Unresolved reference
External reference
Participatory design research and educational justice: studying learning and relations within social change making
10.1080/07370008.2016.1181879 · 2016 · External reference
Unresolved reference
External reference
10.1037/13620-004
10.1037/13620-004 · 2012 · External reference
Examining dimensions of self-efficacy for writing
10.1037/a0029692 · 2013 · External reference
Returning to text: affect, meaning making, and literacies
10.1002/rrq.303 · 2020 · External reference
Unresolved reference
External reference
Teacher agency in English language arts teaching: a scoping review of the literature
10.1108/etpc-05-2019-0080 · 2019 · External reference
Digital games, design, and learning: a systematic review and Meta-Analysis
10.3102/0034654315582065 · 2016 · External reference
We’re just playing: the influence of a modified tabletop role-playing game on ELA students’ In-Class reading
10.1177/1046878116684570 · 2017 · External reference
Playing with identities: Negotiating coauthorship and role-playing interactions across game and metagame talk
10.1016/j.linged.2024.101293 · 2024 · External reference
Unresolved reference
2023 · External reference
Unresolved reference
1968 · External reference
An exploration of friendships and socialization for adolescents with autism engaged in massively multiplayer online Role-Playing games (MMORPG)
10.1177/215416471605100302 · 2016 · External reference
Gaming literacies: Spatiality, materiality, and analog learning in a digital age
10.1002/rrq.260 · 2020 · External reference
Unresolved reference
2007 · External reference
Unresolved reference
External reference
What do secondary teachers think about digital games for learning: stupid fixation or the future of education?
10.1016/j.tate.2023.104278 · 2023 · External reference
Learning as movement in social Design-Based experiments: play as a leading activity
10.1159/000496239 · 2019 · External reference
Unresolved reference
External reference
Game-making for cultural change and empowered youth participation
10.1002/jcal.70197 · 2026 · External reference
Pre-service teachers’ perceptions of adopting digital games in education: a mixed methods investigation
10.1016/j.tate.2022.103876 · 2022 · External reference
Analyzing roleplaying games as pedagogical tools for disrupting literary whiteness
10.1002/rrq.70125 · 2026 · External reference
Research: rime of the emergent teachers: supporting collaborative literary learning through roleplaying games
10.58680/ee20245719 · 2024 · External reference
Playful practices: reimagining literacy teacher education through game-based curriculum design
10.58680/rte202131185 · 2021 · External reference
Games to promote empathy as a literacy practice: a new teacher’s playful practice
10.58680/ee202356120 · 2023 · External reference
Unresolved reference
2007 · External reference
Unresolved reference
2016 · External reference
Tinkering toward teacher learning: a case for critical playful literacies in teacher education
10.1108/etpc-08-2022-0114 · 2023 · External reference
Playful pluralities: exploring play and playful literacies across ages, spaces and places
10.1108/etpc-09-2022-0126 · 2023 · External reference
10.7551/mitpress/9427.001.0001
10.7551/mitpress/9427.001.0001 · 2014 · External reference
From connected learning to connected teaching: reimagining digital literacy pedagogy in English teacher education
10.58680/ee201930076 · 2019 · External reference
Developing socially just subject-matter instruction: a review of the literature on disciplinary literacy teaching
10.3102/0091732x07300046001 · 2007 · External reference
Video games in the secondary English language arts classroom: a state-of-the-art review of the literature
10.1002/rrq.454 · 2022 · External reference
The Reader-Player interactivity framework: how do readers navigate diverse varieties of narrative texts?
10.1002/rrq.70079 · 2026 · External reference
The creative aspect woke me up”: awakening to multimodal essay composition as a fugitive literacy practice
10.58680/ee202030596 · 2020 · External reference
Unresolved reference
External reference
Playing with conflict: teaching conflict resolution through simulations and games
10.1177/1046878112455487 · 2013 · External reference
Roll a D6: a role-playing game based approach to the EFL classroom
10.15448/2178-3640.2018.2.31960 · 2018 · External reference
VSCO stickers unpeeled
2024 · External reference
Unresolved reference
2015 · External reference
Performing ideologies: fostering raciolinguistic literacies through Role-Play in a high school English classroom
10.1002/jaal.966 · 2019 · External reference
Video games and digital literacies
10.1598/jaal.54.1.7 · 2010 · External reference
Queering the system: Lessons for schools from youths’ queer aesthetics in role-playing games
2023 · External reference
Queering critical literacies: disidentifications and queer futurity in an afterschool storytelling and roleplaying game
10.1108/etpc-10-2020-0131 · 2021 · External reference
A pedagogy of multiliteracies: designing social futures
10.17763/haer.66.1.17370n67v22j160u · 1996 · External reference
In-Game uncertainties and climate change challenges as identified by Pre-Service teachers
10.1177/10468781231199262 · 2023 · External reference
Research directions: Play as a literacy of possibilities–expanding meanings in practices, materials, and spaces
10.58680/la20086711 · 2008 · External reference
A meta-analysis of the cognitive and motivational effects of serious games
10.1037/a0031311 · 2013 · External reference
How is gamification like being trapped in the matrix? And what is the ‘real-world’
2022 · External reference
Performing ideologies: fostering raciolinguistic literacies through Role-Play in a high school English classroom
10.1002/jaal.966 · ExternalCitation · doi-reference
Game-making for cultural change and empowered youth participation
10.1002/jcal.70197 · ExternalCitation · doi-reference
Gaming literacies: Spatiality, materiality, and analog learning in a digital age
10.1002/rrq.260 · ExternalCitation · doi-reference
Returning to text: affect, meaning making, and literacies
10.1002/rrq.303 · ExternalCitation · doi-reference
Video games in the secondary English language arts classroom: a state-of-the-art review of the literature
10.1002/rrq.454 · ExternalCitation · doi-reference
The Reader-Player interactivity framework: how do readers navigate diverse varieties of narrative texts?
10.1002/rrq.70079 · ExternalCitation · doi-reference
Analyzing roleplaying games as pedagogical tools for disrupting literary whiteness
10.1002/rrq.70125 · ExternalCitation · doi-reference
Playing with identities: Negotiating coauthorship and role-playing interactions across game and metagame talk
10.1016/j.linged.2024.101293 · ExternalCitation · doi-reference
Pre-service teachers’ perceptions of adopting digital games in education: a mixed methods investigation
10.1016/j.tate.2022.103876 · ExternalCitation · doi-reference
What do secondary teachers think about digital games for learning: stupid fixation or the future of education?
10.1016/j.tate.2023.104278 · ExternalCitation · doi-reference
10.1037/13620-004
10.1037/13620-004 · ExternalCitation · doi-reference
Examining dimensions of self-efficacy for writing
10.1037/a0029692 · ExternalCitation · doi-reference
A meta-analysis of the cognitive and motivational effects of serious games
10.1037/a0031311 · ExternalCitation · doi-reference
Participatory design research and educational justice: studying learning and relations within social change making
10.1080/07370008.2016.1181879 · ExternalCitation · doi-reference
Teacher agency in English language arts teaching: a scoping review of the literature
10.1108/etpc-05-2019-0080 · ExternalCitation · doi-reference
Tinkering toward teacher learning: a case for critical playful literacies in teacher education
10.1108/etpc-08-2022-0114 · ExternalCitation · doi-reference
Playful pluralities: exploring play and playful literacies across ages, spaces and places
10.1108/etpc-09-2022-0126 · ExternalCitation · doi-reference
Queering critical literacies: disidentifications and queer futurity in an afterschool storytelling and roleplaying game
10.1108/etpc-10-2020-0131 · ExternalCitation · doi-reference
Learning as movement in social Design-Based experiments: play as a leading activity
10.1159/000496239 · ExternalCitation · doi-reference
Playing with conflict: teaching conflict resolution through simulations and games
10.1177/1046878112455487 · ExternalCitation · doi-reference
We’re just playing: the influence of a modified tabletop role-playing game on ELA students’ In-Class reading
10.1177/1046878116684570 · ExternalCitation · doi-reference
In-Game uncertainties and climate change challenges as identified by Pre-Service teachers
10.1177/10468781231199262 · ExternalCitation · doi-reference
An exploration of friendships and socialization for adolescents with autism engaged in massively multiplayer online Role-Playing games (MMORPG)
10.1177/215416471605100302 · ExternalCitation · doi-reference
Roll a D6: a role-playing game based approach to the EFL classroom
10.15448/2178-3640.2018.2.31960 · ExternalCitation · doi-reference
Video games and digital literacies
10.1598/jaal.54.1.7 · ExternalCitation · doi-reference
A pedagogy of multiliteracies: designing social futures
10.17763/haer.66.1.17370n67v22j160u · ExternalCitation · doi-reference
Digital games, design, and learning: a systematic review and Meta-Analysis
10.3102/0034654315582065 · ExternalCitation · doi-reference
Developing socially just subject-matter instruction: a review of the literature on disciplinary literacy teaching
10.3102/0091732x07300046001 · ExternalCitation · doi-reference
From connected learning to connected teaching: reimagining digital literacy pedagogy in English teacher education
10.58680/ee201930076 · ExternalCitation · doi-reference
The creative aspect woke me up”: awakening to multimodal essay composition as a fugitive literacy practice
10.58680/ee202030596 · ExternalCitation · doi-reference
Games to promote empathy as a literacy practice: a new teacher’s playful practice
10.58680/ee202356120 · ExternalCitation · doi-reference
Research: rime of the emergent teachers: supporting collaborative literary learning through roleplaying games
10.58680/ee20245719 · ExternalCitation · doi-reference
Research directions: Play as a literacy of possibilities–expanding meanings in practices, materials, and spaces
10.58680/la20086711 · ExternalCitation · doi-reference
Playful practices: reimagining literacy teacher education through game-based curriculum design
10.58680/rte202131185 · ExternalCitation · doi-reference
10.7551/mitpress/9427.001.0001
10.7551/mitpress/9427.001.0001 · ExternalCitation · doi-reference