Research graph
References from Designing Virtual Reality Game-Based Learning for Computational Thinking Competency Development: Evidence from Vocational Education. Local targets link to admitted publications; unresolved targets remain external evidence.
The Effect of Virtual Reality Gaming on Developing Computational Thinking Skills.
10.33022/ijcs.v13i2.3829 · External reference
Co-Design of Mini Games for Learning Computational Thinking in an Online Environment.
10.1007/s10639-021-10515-1 · 2021 · External reference
Examining the Relationships Between Students’ Perceptions of Technology, Pedagogy, and Cognition: The Case of Immersive Virtual Reality Mini Games to Foster Computational Thinking in Higher Education.
10.1186/s40561-023-00233-1 · External reference
Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review.
10.1007/s10639-022-11548-w · External reference
Emerging Research on Virtual Reality Applications in Vocational Education: A Bibliometric Analysis.
10.28945/5284 · External reference
Emerging Technologies in Vocational Education and Training.
10.52562/jdle.v4i1.975 · External reference
10.22492/issn.2758-0962.2025.72
10.22492/issn.2758-0962.2025.72 · External reference
Computational thinking beyond coding: exploring student computational practices while playing and modifying a socio-scientific simulation game with integrated computational tools.
10.1007/s11423-025-10477-y/tables/5 · External reference
A Comprehensive Analysis on Computational Thinking in Education: Open Issues and Challenges.
10.3390/engproc2025107006 · External reference
Immersive Virtual Reality in Vocational School: A Systematic Literature Review.
10.46886/ijarped/v14-i1/17490 · External reference
Teachers’ Perceptions and Challenges in Implementing Virtual Reality Game-Based Learning for Computational Thinking.
10.1007/978-981-95-5234-4_7 · 2025 · External reference
VR and AR virtual welding for psychomotor skills: a systematic review.
10.1007/s11042-022-12293-5 · External reference
Lab Work Activities of Computer Network Using Virtual Reality Application.
10.12928/telkomnika.v19i1.16502 · 2021 · External reference
A Strategy of Learning Computational Thinking through Game Based in Virtual Reality: Systematic Review and Conceptual Framework.
10.15388/infedu.2022.07 · 2022 · External reference
IThinkSmart: Immersive Virtual Reality Mini Games to Facilitate Students’ Computational Thinking Skills.
10.1145/3488042.3489963 · External reference
Educational Game for Learning Computational Thinking in a Low Budget Virtual Reality Environment.
10.23887/janapati.v12i1.52743 · External reference
A systematic review and meta-analysis of mixed reality in vocational education and training: examining behavioral, cognitive, and affective training outcomes and possible moderators.
10.1007/s10055-025-01118-z · External reference
Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis.
10.1111/bjet.13023 · External reference
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda.
10.1016/j.compedu.2019.103778 · External reference
Virtual reality and gamification in education: a systematic review.
10.1007/s11423-024-10351-3 · External reference
Serious Games Supported by Virtual Reality—Literature Review.
10.1109/access.2025.3544022 · 2025 · External reference
Modern learning paradigms: A bibliometric analysis of augmented reality and virtual reality in vocational education.
10.2139/ssrn.4849936 · External reference
The Application of Virtual Reality (VR) in Vocational Education: A Systematic Review.
2022 · External reference
Empowering Vocational Students: A Research-Based Framework for Computational Thinking Integration.
10.3390/educsci14020206 · External reference
10.1088/1757-899x/483/1/012003
10.1088/1757-899x/483/1/012003 · External reference
A Review of Teaching and Learning Approach in Implementing Project-Based Learning (PBL) with Computational Thinking (CT).
10.1080/10494820.2024.2328280 · External reference
Integration of Virtual Reality Media in Teaching Factory to Enhance 4C Skills in Vocational Education.
10.46245/ijorer.v6i4.936 · External reference
Augmented and Virtual Reality in Computational Thinking: A Systematic Review of Their Individual Impacts, Advantages, Challenges, and Future Directions.
10.34190/ejel.22.3.3992 · External reference
Immersive and non-immersive virtual reality: A quasi-experimental study in undergraduate nursing education.
10.1016/j.ecns.2024.101682 · External reference
Comparing Immersive and Non-Immersive VR: Effects on Spatial Learning and Aesthetic Experience in Museum Settings.
10.3390/brainsci15080852 · External reference
The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality.
10.1007/s10648-020-09586-2/figures/2 · External reference
Design, Development, and Evaluation of a Virtual Reality Game-based Application to Support Computational Thinking.
10.1007/s11423-022-10161-5 · External reference
Formative evaluation of immersive virtual reality expedition mini-games to facilitate computational thinking.
10.1016/j.cexr.2023.100016 · 2023 · External reference
Game and Experiment Data.
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Experiment Results.
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