Research graph
References from Impact of virtual reality immersion on exercise performance and perceptions in young, middle-aged and older adults. Local targets link to admitted publications; unresolved targets remain external evidence.
Getting physical Does Exercise Help in the Treatment of Psychiatric Disorders?
10.3928/0279-3695-19960301-18 · 1996 · External reference
Physical inactivity: the biggest public health problem of the 21st century
2009 · External reference
Unresolved reference
External reference
Barriers and Motivators of Physical Activity Participation in Middle-Aged and Older Adults—A Systematic Review
10.1123/japa.2018-0343 · 2019 · External reference
Reproducibility of 20-min Time-trial Performance on a Virtual Cycling Platform
10.1055/a-1848-8478 · 2022 · External reference
Virtual reality exercise platforms and the possibility for novel, engaging research in sport, exercise and health
10.1016/j.peh.2023.100253 · 2023 · External reference
Analysing features of home-based workout during COVID-19 pandemic: a systematic review
10.1016/j.puhe.2023.06.040 · 2023 · External reference
Training During the COVID-19 Lockdown: Knowledge, Beliefs, and Practices of 12,526 Athletes from 142 Countries and Six Continents
10.1007/s40279-021-01573-z · 2022 · External reference
Do You Feel the Same as I Do? Differences in Virtual Reality Technology Experience and Acceptance Between Elderly Adults and College Students
2020 · External reference
The use of virtual reality to influence engagement and enjoyment during exercise: A scoping review
10.1016/j.jsams.2019.08.124 · 2019 · External reference
Using Virtual Reality to Distract Overweight Children from Bodily Sensations During Exercise
10.1089/cyber.2015.0283 · 2016 · External reference
Measure of Attentional Focus: cognitive interviews and a field study
2010 · External reference
Virtual reality and exercise: behavioral and psychological effects of visual feedback
2011 · External reference
Pacing and Decision Making in Sport and Exercise: The Roles of Perception and Action in the Regulation of Exercise Intensity
10.1007/s40279-014-0163-0 · 2014 · External reference
Effects of Music, Video, and 360‐Degree Video on Cycle Ergometer Exercise at the Ventilatory Threshold
10.1111/sms.13453 · 2019 · External reference
Competition and cooperation with virtual players in an exergame
10.7717/peerj-cs.92 · 2016 · External reference
Affective and Attentional States When Running in a Virtual Reality Environment
10.3390/sports6030071 · 2018 · External reference
Effects of virtual reality-enhanced exercise equipment on adherence and exercise-induced feeling states
10.2466/pms.1997.85.3.835 · 1997 · External reference
The effects of the presence of others during a rowing exercise in a virtual reality environment
10.1016/j.psychsport.2015.09.007 · 2016 · External reference
Unresolved reference
1990 · External reference
Increasing patient engagement during virtual reality-based motor rehabilitation
10.1016/j.apmr.2013.01.029 · 2013 · External reference
Exergaming (XBOX Kinect™) versus traditional gym-based exercise for postural control, flow and technology acceptance in healthy adults: a randomised controlled trial
10.1186/s13102-016-0050-0 · 2016 · External reference
The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial
10.1186/s13102-015-0001-1 · 2015 · External reference
Experiencing Nature through Immersive Virtual Environments: Environmental Perceptions, Physical Engagement, and Affective Responses during a Simulated Nature Walk
10.3389/fpsyg.2017.02321 · 2017 · External reference
Virtual augmented exercise gaming for older adults
10.1089/cpb.2007.9925 · 2008 · External reference
Cognitive benefits of computer games for older adults
10.4017/gt.2009.08.04.004.00 · 2009 · External reference
Unresolved reference
1985 · External reference
Physical activity enjoyment scale: Two validation studies
10.1123/jsep.13.1.50 · 1991 · External reference
Development and Validation of a Scale to Measure Optimal Experience: The Flow State Scale
10.1123/jsep.18.1.17 · 1996 · External reference
Getting into a "Flow" state: a systematic review of flow experience in neurological diseases
10.1186/s12984-021-00864-w · 2021 · External reference
10.1145/3265845.3265848
10.1145/3265845.3265848 · External reference
Unresolved reference
2019 · External reference
Unresolved reference
2020 · External reference
Declines in physiological functional capacity with age: a longitudinal study in peak swimming performance
10.1152/japplphysiol.00438.2002 · 2003 · External reference
The Use of Virtual Reality to Influence Motivation, Affect, Enjoyment, and Engagement During Exercise: A Scoping Review
10.3389/frvir.2020.564664 · 2020 · External reference
Time perception, pacing and exercise intensity: maximal exercise distorts the perception of time
10.1016/j.physbeh.2017.08.009 · 2017 · External reference
The simulator sickness questionnaire, and the erroneous zero baseline assumption
10.3389/frvir.2022.945800 · 2022 · External reference
Might virtual reality promote the mood benefits of exercise?
10.1016/s0747-5632(02)00074-2 · 2003 · External reference
Sex differences in response to red and blue light in human primary visual cortex: a bold fMRI study
10.1016/s0925-4927(00)00074-3 · 2000 · External reference