Research graph
References from Board games in Japanese classrooms: A waitlist-controlled study of social-emotional skills. Local targets link to admitted publications; unresolved targets remain external evidence.
Effect of board games on the social skills development of at-risk children with attention deficit hyperactivity disorder (ADHD) in upper elementary schools in Thailand
10.31584/jhsmr.20251206 · 2026 · External reference
effectsize: Estimation of effect size indices and standardized parameters
10.21105/joss.02815 · 2020 · External reference
Playing board games to increase emotional competencies in school-age children and older people: A systematic review
10.1080/01490400.2024.2373415 · 2024 · External reference
Digital games, design, and learning: A systematic review and meta-analysis
10.3102/0034654315582065 · 2016 · External reference
Using board games as a protective tool: Effects on cognitive, social, emotional, behavioural outcomes, and learning
10.1016/j.learninstruc.2026.102415 · 2026 · External reference
The behavioral effects of cooperative and competitive board games in preschoolers
10.1111/sjop.12708 · 2021 · External reference
A pilot study of the efficacy of a cognitive training based on board games in children with attention-deficit/hyperactivity disorder: A randomized controlled trial
10.1089/g4h.2018.0051 · 2019 · External reference
A meta-analysis of personality in scientific and artistic creativity
10.1207/s15327957pspr0204_5 · 1998 · External reference
Unresolved reference
2019 · External reference
The effect of video games, exergames and board games on executive functions in kindergarten and 2nd grade: An explorative longitudinal study
10.1016/j.tine.2021.100162 · 2021 · External reference
Research on social and emotional skills developed in the Period for Integrated Studies [in Japanese]
10.15077/jjet.s47010 · 2023 · External reference
What's wrong with cross-cultural comparisons of subjective Likert scales? The reference-group effect
10.1037/0022-3514.82.6.903 · 2002 · External reference
A simple sequentially rejective multiple test procedure
1979 · External reference
Information technology use and creativity: Findings from the Children and Technology Project
10.1016/j.chb.2011.10.006 · 2012 · External reference
No evidence that playing a linear number board game improves numerical skills beyond teaching as usual: A randomized controlled trial in 4- to 5-year-old primary school children
10.1037/edu0000857 · 2024 · External reference
Unresolved reference
2026 · External reference
Social and emotional learning in schools: From programs to strategies
10.1002/j.2379-3988.2012.tb00073.x · 2012 · External reference
semTools: Useful tools for structural equation modeling (R package version 0.5-8
2022 · External reference
Influence of emotion to learning evaluation in board game study by female junior college students [in Japanese]
10.15077/jjet.s42020 · 2018 · External reference
The effect of board game play large-group activities on children's sociability [in Korean]
10.21024/pnuedi.26.3.201612.195 · 2016 · External reference
Equivalence testing for psychological research: A tutorial
10.1177/2515245918770963 · 2018 · External reference
Creativity, divergent thinking, and openness to experience
10.1037/0022-3514.52.6.1258 · 1987 · External reference
Board games and creativity: Playfulness as a mediator
10.1177/10468781241289512 · 2025 · External reference
Games and creativity: A theoretical framework
10.3390/jintelligence14020021 · 2026 · External reference
The effects of board games on creative potential
10.1002/jocb.494 · 2021 · External reference
Board games enhance creativity: Evidence from two studies
10.1037/aca0000547 · 2025 · External reference
10.1073/pnas.1010076108
10.1073/pnas.1010076108 · 2011 · External reference
Investigating main effects and moderators of linear number board games: A meta-analytic review
10.3102/00346543251383552 · 2025 · External reference
Effects of a collaborative board game on bullying intervention: A group-randomized controlled trial
10.1111/josh.12675 · 2018 · External reference
The effectiveness of intervention with board games: A systematic review
10.1186/s13030-019-0164-1 · 2019 · External reference
Unresolved reference
2018 · External reference
Unresolved reference
External reference
Unresolved reference
2026 · External reference
lavaan: An R package for structural equation modeling
10.18637/jss.v048.i02 · 2012 · External reference
Emotional and behavioral benefits of a standardized program with modern board games: A non-inferiority clustered randomized controlled trial
10.17083/fxnmkg53 · 2026 · External reference
A package for survival analysis in R (R package version 3.8-6
2026 · External reference
Playing a cooperative game promotes preschoolers' sharing with third-parties, but not social inclusion
10.1371/journal.pone.0221092 · 2019 · External reference
10.1142/9789813232679_0001
10.1142/9789813232679_0001 · External reference
Do you play in class? Board games to promote cognitive and educational development in primary school: A cluster randomized controlled trial
10.1016/j.learninstruc.2024.101946 · 2024 · External reference