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References from Leveraging Immersive Virtual Reality to Prevent Child Injuries in the Home: Proof-of-Concept Study. Local targets link to admitted publications; unresolved targets remain external evidence.
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The epidemiology of nonfatal injuries among US children and youth
10.2105/ajph.85.7.932 · External reference
Residential injuries in U.S. children and adolescents
10.1177/003335490512000111 · External reference
Evaluation activities to strengthen an injury prevention resource center for urban families
10.1177/1524839902250761 · External reference
Risk for household safety hazards: socioeconomic and sociodemographic factors
10.1016/j.jsr.2014.09.002 · External reference
Effect of parental supervision of infants at age 4 to 6 months on injuries at age 4 to 12 months
10.1038/s41598-022-14321-8 · External reference
A longitudinal study of parents’ home-safety practices to prevent injuries during infancy
10.1177/01650254241268561 · External reference
Supervision and risk of unintentional injury in young children
10.1136/injuryprev-2013-041128 · External reference
The injury prevention program to reduce early childhood injuries: a cluster randomized trial
10.1542/peds.2023-062966 · External reference
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Preventing childhood injuries: improving home hazard identification and resolution through serious game simulation
10.1037/tps0000299 · External reference
Home safety hero: testing reaction time differences among teen mothers for single versus multiple game play
10.1007/s12144-022-03748-x · External reference
A systematic review of technology-based interventions for unintentional injury prevention education and behaviour change
10.1136/injuryprev-2015-041740 · External reference
A technology-mediated approach to the implementation of an evidence-based child maltreatment prevention program
10.1177/1077559516678482 · External reference
Technology-based innovations in child maltreatment prevention programs: examples from SafeCare®
10.3390/socsci3030427 · External reference
10.1109/vs-games.2019.8864531
10.1109/vs-games.2019.8864531 · External reference
10.1109/vrw52623.2021.00065
10.1109/vrw52623.2021.00065 · External reference
A systematic review of immersive virtual reality applications for higher education: design elements, lessons learned, and research agenda
10.1016/j.compedu.2019.103778 · External reference
Use of human-centered design to improve implementation of evidence-based psychotherapies in low-resource communities: protocol for studies applying a framework to assess usability
10.2196/14990 · External reference
The behaviour change wheel: a new method for characterising and designing behaviour change interventions
10.1186/1748-5908-6-42 · External reference
The Cognitive Affective Model of Immersive Learning (CAMIL): a theoretical research-based model of learning in immersive virtual reality
10.1007/s10648-020-09586-2 · External reference
How situational is situational interest? Investigating the longitudinal structure of situational interest
10.1016/j.cedpsych.2015.08.004 · External reference
Can an immersive virtual reality simulation increase students’ interest and career aspirations in science?
10.1111/bjet.12954 · External reference
Learning science in immersive virtual reality
10.1037/edu0000241 · External reference
A structural equation modeling investigation of the emotional value of immersive virtual reality in education
10.1007/s11423-018-9581-2 · External reference
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E-cigarette and liquid nicotine exposures among young children
10.1542/peds.2017-3361 · External reference
How many interviews are enough?
10.1177/1525822x05279903 · External reference
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Immersive virtual reality to improve outcomes in veterans with stroke: protocol for a single-arm pilot study
10.2196/26133 · External reference
Whatever happened to qualitative description?
10.1002/1098-240x(200008)23:4<334::aid-nur9>3.0.co;2-g · External reference
How many focus groups are enough? Building an evidence base for nonprobability sample sizes
10.1177/1525822x16639015 · External reference
10.1145/97243.97281
10.1145/97243.97281 · External reference
10.1145/169059.169166
10.1145/169059.169166 · External reference
10.1007/978-3-540-89350-9_6
10.1007/978-3-540-89350-9_6 · External reference
10.1017/cbo9781139547369.004
10.1017/cbo9781139547369.004 · External reference
Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality
10.1037/edu0000473 · External reference
10.1007/978-3-030-19135-1_30
10.1007/978-3-030-19135-1_30 · External reference
The perceived effectiveness regarding Immersive virtual reality learning environments changes by the prior knowledge of learners
10.1007/s10639-019-10088-0 · External reference
The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects
10.1007/s00221-016-4846-7 · External reference
Effects of posture and locomotion methods on postural stability, cybersickness, and presence in a virtual environment
10.1080/10447318.2023.2250611 · External reference
Measuring stress and perceptions for a virtual reality-based pericardiocentesis procedure simulation for medical training: usability study
10.2196/68515 · External reference
Contributions of headset IPD fit, vection and sway to cybersickness during head mounted display based virtual reality
10.1016/j.apergo.2026.104821 · External reference
Virtual reality as a patient education tool in healthcare: a scoping review
10.1016/j.pec.2022.02.005 · External reference
Virtual reality to support inpatient addiction treatment: patients are ready, what about therapists? A feasibility study
10.1007/s11469-022-00843-9 · External reference
Virtual reality (VR) treatments for anxiety disorders are unambiguously successful, so why are so few therapists using it? Barriers to adoption and potential solutions
10.1080/16506073.2023.2229017 · External reference
Predictors of community therapists’ use of therapy techniques in a large public mental health system
10.1001/jamapediatrics.2014.3736 · External reference
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Number of people required for usability evaluation
10.1145/1735223.1735255 · External reference
Beyond the five-user assumption: benefits of increased sample sizes in usability testing
10.3758/bf03195514 · External reference