Research graph
References from Knowledge Performance, User Experience, and Cybersickness With Immersive Virtual Reality for Tai Chi Movement-Encoding in Older Adults: Randomized Comparison Study. Local targets link to admitted publications; unresolved targets remain external evidence.
Innovations in geroscience to enhance mobility in older adults
10.1016/j.exger.2020.111123 · External reference
The world report on ageing and health: a policy framework for healthy ageing
10.1016/s0140-6736(15)00516-4 · External reference
Gait and cognition: a complementary approach to understanding brain function and the risk of falling
10.1111/j.1532-5415.2012.04209.x · External reference
Tai Chi and fall reductions in older adults: a randomized controlled trial
10.1093/gerona/60.2.187 · External reference
What do we really know about the safety of Tai Chi?: a systematic review of adverse event reports in randomized trials
10.1016/j.apmr.2014.05.005 · External reference
Effect of Tai Chi on cognitive performance in older adults: systematic review and meta-analysis
10.1111/jgs.12611 · External reference
Encoding and consolidation of motor sequence learning in young and older adults
10.1016/j.nlm.2021.107508 · External reference
Motor Learning
10.1002/cphy.c170043 · External reference
Unresolved reference
External reference
Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles
10.2522/ptj.20130579 · External reference
Exercise and fall prevention: narrowing the research-to-practice gap and enhancing integration of clinical and community practice
10.1111/jgs.13925 · External reference
Preventing falls with Tai Ji Quan: a public health perspective
10.1016/j.jshs.2013.10.002 · External reference
Older people’s perspectives on participation in physical activity: a systematic review and thematic synthesis of qualitative literature
10.1136/bjsports-2014-094015 · External reference
Barriers and motivators of physical activity participation in middle-aged and older-adults - a systematic review
10.1123/japa.2018-0343 · External reference
Optimizing performance through intrinsic motivation and attention for learning: the OPTIMAL theory of motor learning
10.3758/s13423-015-0999-9 · External reference
The potential of immersive virtual reality to enhance learning: a meta-analysis
10.1016/j.edurev.2022.100452 · External reference
Neuroscience of virtual reality: from virtual exposure to embodied medicine
10.1089/cyber.2017.29099.gri · External reference
Ten years of augmented reality in education: a meta-analysis of (quasi-) experimental studies to investigate the impact
10.1016/j.compedu.2022.104641 · External reference
A meta-analysis of virtual reality training programs for social skill development
10.1016/j.compedu.2019.103707 · External reference
A review of the use of virtual reality head-mounted displays in education and training
10.1007/s10639-017-9676-0 · External reference
Self-adaptive over progressive non-adaptive immersive virtual reality serious game to promote motor learning in older adults - a double blind randomized controlled trial
10.1016/j.neuroscience.2025.02.053 · External reference
Effects of immersive virtual reality training on balance, gait and mobility in older adults: a systematic review and meta-analysis
10.1016/j.gaitpost.2024.03.009 · External reference
Effects of virtual reality motor-cognitive training for older people with cognitive frailty: multicentered randomized controlled trial
10.2196/57809 · External reference
Immersive virtual reality for older adults: challenges and solutions in basic research and clinical applications
10.1016/j.arr.2025.102771 · External reference
Reconsidering research on learning from media
10.3102/00346543053004445 · External reference
Media will never influence learning
10.1007/bf02299088 · External reference
Impact of sensorimotor mismatch on virtual reality sickness and user experience: age-related differences in a randomized trial
10.1186/s12984-025-01677-x · External reference
Usability issues of clinical and research applications of virtual reality in older people: a systematic review
10.3389/fnhum.2020.00093 · External reference
Presence and cybersickness in virtual reality are negatively related: a review
10.3389/fpsyg.2019.00158 · External reference
Assessing cybersickness in a virtual reality intervention among older adults living in nursing homes: a feasibility study
10.1080/17483107.2025.2503909 · External reference
The cognitive affective model of immersive learning (CAMIL): a theoretical research-based model of learning in immersive virtual reality
10.1007/s10648-020-09586-2 · External reference
Unresolved reference
External reference
Adding immersive virtual reality to a science lab simulation causes more presence but less learning
10.1016/j.learninstruc.2017.12.007 · External reference
A systematic review of immersive virtual reality applications for higher education: design elements, lessons learned, and research agenda
10.1016/j.compedu.2019.103778 · External reference
Transforming experience: the potential of augmented reality and virtual reality for enhancing personal and clinical change
10.3389/fpsyt.2016.00164 · External reference
10.1002/9781119482260
10.1002/9781119482260 · External reference
Psychometric properties of the Intrinsic Motivation Inventory in a competitive sport setting: a confirmatory factor analysis
10.1080/02701367.1989.10607413 · External reference
Unresolved reference
External reference
Validation of two game experience scales: the Player Experience of Need Satisfaction (PENS) and Game Experience Questionnaire (GEQ)
10.1016/j.ijhcs.2018.05.003 · External reference
The measurement of work engagement with a short questionnaire: a cross-national study
10.1177/0013164405282471 · External reference
Virtual Reality Sickness Questionnaire (VRSQ): motion sickness measurement index in a virtual reality environment
10.1016/j.apergo.2017.12.016 · External reference
CONSORT 2010 statement: updated guidelines for reporting parallel group randomised trials
10.1186/1741-7015-8-18 · External reference
Misunderstanding analysis of covariance
10.1037/0021-843x.110.1.40 · External reference
ANCOVA versus change from baseline: more power in randomized studies, more bias in nonrandomized studies [corrected]
10.1016/j.jclinepi.2006.02.007 · External reference
Controlling the false discovery rate: a practical and powerful approach to multiple testing
10.1111/j.2517-6161.1995.tb02031.x · External reference
Using false discovery rates for multiple comparisons in ecology and evolution
10.1111/j.2041-210x.2010.00061.x · External reference
Computer games in education
10.1146/annurev-psych-010418-102744 · External reference
Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: a meta-analysis
10.1016/j.compedu.2013.07.033 · External reference
Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis
10.3389/fnhum.2020.00096 · External reference
Acute stressors and cortisol responses: a theoretical integration and synthesis of laboratory research
10.1037/0033-2909.130.3.355 · External reference
Affective interactions using virtual reality: the link between presence and emotions
10.1089/cpb.2006.9993 · External reference
Unresolved reference
External reference
The “what” and “why” of goal pursuits: human needs and the self-determination of behavior
10.1207/s15327965pli1104_01 · External reference
Student motivation and associated outcomes: a meta-analysis from self-determination theory
10.1177/1745691620966789 · External reference
10.1093/med:psych/9780199356942.003.0006
10.1093/med:psych/9780199356942.003.0006 · External reference
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
10.1037//0003-066x.55.1.68 · External reference
Executive functions and self-regulation
10.1016/j.tics.2012.01.006 · External reference
Recommendations for methodology of virtual reality clinical trials in health care by an international working group: iterative study
10.2196/11973 · External reference
Crossing the digital frontier: are older adults ready for virtual reality workouts?
10.3389/fpubh.2024.1324004 · External reference
The two disciplines of scientific psychology
10.1037/h0043943 · External reference
Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality
10.1037/edu0000473 · External reference
A study of how immersion and interactivity drive VR learning
10.1016/j.compedu.2021.104429 · External reference
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
10.1007/s10055-021-00513-6 · External reference
The feasibility of using virtual reality and eye tracking in research with older adults with and without Alzheimer’s disease
10.3389/fnagi.2021.607219 · External reference
In too deep? A systematic literature review of fully-immersive virtual reality and cybersickness among older adults
10.1111/jgs.18553 · External reference