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References from The ACE of Hearts Serious Game for Young People With Adverse Childhood Experiences: Experience-Based Co-Design and Agile Development Study. Local targets link to admitted publications; unresolved targets remain external evidence.
Stressful life events in childhood and adulthood and risk of physical, psychological and cognitive multimorbidities: a multicohort study
10.1016/j.eclinm.2025.103225 · External reference
The trouble with trauma and triggering
10.1016/s2215-0366(23)00112-8 · External reference
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The impact of adverse childhood experiences on adolescent health risk indicators in a community sample
10.1037/tra0001004 · External reference
The effect of multiple adverse childhood experiences on health: a systematic review and meta-analysis
10.1016/s2468-2667(17)30118-4 · External reference
Health and financial burden of adverse childhood experiences in England and Wales: a combined primary data study of five surveys
10.1136/bmjopen-2019-036374 · External reference
Unresolved reference
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Unresolved reference
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Unresolved reference
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Networks of care for the modern adolescent
10.1017/s003329172400237x · External reference
Research review: help‐seeking intentions, behaviors, and barriers in college students – a systematic review and meta‐analysis
10.1111/jcpp.14145 · External reference
A call to action: the second Lancet Commission on adolescent health and wellbeing
10.1016/s0140-6736(25)00503-3 · External reference
Digital gaming interventions in psychiatry: evidence, applications and challenges
10.1016/j.psychres.2020.113585 · External reference
The growing field of digital psychiatry: current evidence and the future of apps, social media, chatbots, and virtual reality
10.1002/wps.20883 · External reference
The role of gamification in digital mental health
10.1002/wps.21041 · External reference
Effectiveness of applied and casual games for young people’s mental health: a systematic review of randomised controlled studies
10.1016/j.cpr.2024.102396 · External reference
Therapeutic uses of gaming in mental health: an untapped potential
10.2196/57714 · External reference
Game design, effectiveness, and implementation of serious games promoting aspects of mental health literacy among children and adolescents: systematic review
10.2196/67418 · External reference
Reductions of anxiety symptoms, state anxiety, and anxious arousal in youth playing the videogame MindLight compared to online cognitive behavioral therapy
10.1089/g4h.2020.0083 · External reference
Mental health outcomes of an applied game for children with elevated anxiety symptoms: a randomized controlled non-inferiority trial
10.1007/s10826-020-01728-y · External reference
A neurofeedback video game (MindLight) to prevent anxiety in children: a randomized controlled trial
10.1016/j.chb.2016.05.005 · External reference
The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial
10.1136/bmj.e2598 · External reference
A novel digital intervention for actively reducing severity of paediatric ADHD (STARS-ADHD): a randomised controlled trial
10.1016/s2589-7500(20)30017-0 · External reference
Co-production practice and future research priorities in United Kingdom-funded applied health research: a scoping review
10.1186/s12961-022-00838-x · External reference
Digital health innovations for screening and mitigating mental health impacts of adverse childhood experiences: narrative review
10.2196/58403 · External reference
Co-design methodologies to develop mental health interventions with young people: a systematic review
10.1016/s2352-4642(25)00063-x · External reference
Use and reporting of experience-based codesign studies in the healthcare setting: a systematic review
10.1136/bmjqs-2019-009570 · External reference
Examining challenges to co-design digital health interventions with end users: systematic review
10.2196/50178 · External reference
A new framework for developing and evaluating complex interventions: update of Medical Research Council guidance
10.1136/bmj.n2061 · External reference
Experience-based co-design and healthcare improvement: realizing participatory design in the public sector
10.2752/175630615x14212498964312 · External reference
Experience-based design: from redesigning the system around the patient to co-designing services with the patient
10.1136/qshc.2005.016527 · External reference
A decade of agile methodologies: towards explaining agile software development
10.1016/j.jss.2012.02.033 · External reference
Bridging serious games and participatory design
10.1016/j.ijcci.2014.03.001 · External reference
Standardization of the depression screener Patient Health Questionnaire (PHQ-9) in the general population
10.1016/j.genhosppsych.2013.04.006 · External reference
Validation and standardization of the Generalized Anxiety Disorder Screener (GAD-7) in the general population
10.1097/mlr.0b013e318160d093 · External reference
The Children’s Revised Impact of Event Scale (CRIES): validity as a screening instrument for PTSD
10.1017/s1352465805002419 · External reference
The revised UCLA Loneliness Scale: concurrent and discriminant validity evidence
10.1037/0022-3514.39.3.472 · External reference
Internal construct validity of the Warwick-Edinburgh Mental Well-Being Scale (WEMWBS): a Rasch analysis using data from the Scottish Health Education Population Survey
10.1186/1477-7525-7-15 · External reference
The Difficulties in Emotion Regulation Scale Short Form (DERS-SF): validation and replication in adolescent and adult samples
10.1007/s10862-015-9529-3 · External reference
GRIPP2 reporting checklists: tools to improve reporting of patient and public involvement in research
10.1136/bmj.j3453 · External reference
Reporting of research with adolescent and youth engagement
10.1016/s2352-4642(25)00092-6 · External reference
10.1101/2023.12.21.23300349
10.1101/2023.12.21.23300349 · External reference
Embodying care: trauma-informed practice in community dance
10.1386/jaah_00156_1 · External reference
10.1101/2024.04.23.24306235
10.1101/2024.04.23.24306235 · External reference
10.1007/978-3-032-10518-9_32
10.1007/978-3-032-10518-9_32 · External reference
The emerging evidence for narrative exposure therapy: a review
10.1016/j.cpr.2010.07.004 · External reference
Metaphorically speaking: the use of metaphors in grief therapy
10.1177/105413730601400301 · External reference
Staying with the metaphor: applying reality therapy’s use of metaphors to grief counseling
10.1080/15401383.2015.1113396 · External reference
10.1007/978-3-031-42371-0
10.1007/978-3-031-42371-0 · External reference
Five applications of narrative exposure therapy for children and adolescents presenting with post-traumatic stress disorders
10.3389/fpsyt.2020.00019 · External reference
The effectiveness of narrative exposure therapy: a review, meta-analysis and meta-regression analysis
10.1080/20008198.2018.1550344 · External reference
10.1007/978-3-319-46138-0_11
10.1007/978-3-319-46138-0_11 · External reference
Ethical issues in participatory arts methods for young people with adverse childhood experiences
10.1111/hex.13314 · External reference
10.31219/osf.io/a6pvx
10.31219/osf.io/a6pvx · External reference
Examining key design decisions involved in developing a serious game for child sexual abuse prevention
10.3389/fpsyg.2014.00073 · External reference
User experience design and agile development: from theory to practice
10.4236/jsea.2012.510087 · External reference
Insights from fifteen years of real-world development, testing and implementation of youth digital mental health interventions
10.1016/j.invent.2025.100849 · External reference
Developing theory-driven, evidence-based serious games for health: framework based on research community insights
10.2196/11565 · External reference
10.1007/978-3-030-79879-6_2
10.1007/978-3-030-79879-6_2 · External reference
10.1145/3584931.3611277
10.1145/3584931.3611277 · External reference
Gamified digital mental health interventions for young people: scoping review of ethical aspects during development and implementation
10.2196/64488 · External reference
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Therapeutic use of serious games in mental health: scoping review
10.1192/bjo.2022.4 · External reference