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References from Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report. Local targets link to admitted publications; unresolved targets remain external evidence.
Medicalizing Mental Health: A Phenomenological Alternative
10.1007/s10912-008-9065-1 · 2008 · External reference
10.1176/appi.books.9780890425596
10.1176/appi.books.9780890425596 · 2013 · External reference
10.1176/appi.books.9780890425787
10.1176/appi.books.9780890425787 · 2022 · External reference
Self-efficacy: Toward a unifying theory of behavioral change.
10.1037/0033-295x.84.2.191 · 1977 · External reference
Internet Gaming Disorder in Adolescents With Psychiatric Disorder: Two Case Reports Using a Developmental Framework
10.3389/fpsyt.2019.00336 · 2019 · External reference
Member Checking
10.1177/1049732316654870 · 2016 · External reference
The integrated model of (Dys-) functionality: Reconstructing patterns of gaming as self-medication in biographical interviews with video game addicts
10.17169/fqs-16.3.2276 · 2015 · External reference
Participants’ reflections on being interviewed about risk and sexual behaviour: implications for collection of qualitative data on sensitive topics
10.1080/13645579.2013.860747 · 2013 · External reference
Delineating adaptive esports involvement from maladaptive gaming: a self-regulation perspective
10.1016/j.copsyc.2020.07.025 · 2020 · External reference
Brief overview of the WHO Collaborative Project on the Development of New International Screening and Diagnostic Instruments for Gaming Disorder and Gambling Disorder
10.1111/add.15780 · 2022 · External reference
The lived experience of gamers: a comparative qualitative investigation of treatment-seekers and esports players
10.24072/pci.rr.100220 · 2022 · External reference
How do intensive gaming experiences evolve over time in clinical and non-clinical contexts?
10.24072/pci.rr.100466 · 2023 · External reference
Unresolved reference
2015 · External reference
Evaluating the quality of evidence for gaming disorder: A summary of systematic reviews of associations between gaming disorder and depression or anxiety
10.1371/journal.pone.0240032 · 2020 · External reference
10.7551/mitpress/1802.001.0001
10.7551/mitpress/1802.001.0001 · 2007 · External reference
Fuzzy constructs in technology usage scales
10.1016/j.chb.2022.107206 · 2022 · External reference
Motivation, Personality, and Development Within Embedded Social Contexts: An Overview of Self-Determination Theory
10.1093/oxfordhb/9780195399820.013.0006 · 2012 · External reference
Unresolved reference
External reference
The Enactive Approach
10.4324/9781315775845.ch7 · External reference
Internet gaming disorder does not qualify as a mental disorder
10.1177/0004867417741554 · 2017 · External reference
Longitudinal Interpretative Phenomenological Analysis (LIPA): A review of studies and methodological considerations
10.1080/14780887.2018.1540677 · 2019 · External reference
Lack of consensus among scholars on the issue of video game “addiction”.
10.1037/ppm0000243 · 2020 · External reference
Temporality and psychopathology
10.1007/s11097-010-9189-4 · 2010 · External reference
Unresolved reference
External reference
Optimizing DSM-IV-TR Classification Accuracy: A Brief Biosocial Screen for Detecting Current Gambling Disorders among Gamblers in the General Household Population
10.1177/070674371005500204 · 2010 · External reference
Beyond Screen Time: Identity Development in the Digital Age
10.1080/1047840x.2020.1820214 · 2020 · External reference
A ‘components’ model of addiction within a biopsychosocial framework
10.1080/14659890500114359 · 2009 · External reference
Mind the Gap? Emotion Regulation Ability and Achievement in Psychological Health Disorders
10.55913/joep.v1i1.22 · 2023 · External reference
Ten years later
10.7557/23.6012 · 2009 · External reference
Kinds of Kinds: A Conceptual Taxonomy of Psychiatric Categories
10.1353/ppp.2003.0043 · 2002 · External reference
Two-item PROMIS® global physical and mental health scales
10.1186/s41687-017-0003-8 · 2017 · External reference
Unresolved reference
2009 · External reference
Pursuing Pleasure or Virtue: The Differential and Overlapping Well-Being Benefits of Hedonic and Eudaimonic Motives
10.1007/s10902-009-9171-4 · 2009 · External reference
The Work Ability Index (WAI)
10.1093/occmed/kqm008 · 2006 · External reference
Gaming at the Workplace: Phenomenology and Health. Project
10.17605/osf.io/7v5bj · 2023 · External reference
10.5040/9781501359316
10.5040/9781501359316 · 2020 · External reference
Why do adults seek treatment for gaming (disorder)? A qualitative study
10.1057/s41599-023-01775-y · 2023 · External reference
On the Prevalence of Addicted or Problematic Gaming in Finland
10.1016/j.abrep.2019.100225 · 2019 · External reference
Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report
10.1525/collabra.38819 · 2022 · External reference
Ontological diversity in gaming disorder measurement: a nationally representative registered report
10.1080/16066359.2022.2115033 · 2022 · External reference
Unresolved reference
2013 · External reference
Unresolved reference
2013 · External reference
A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
10.1556/2006.2022.00048 · 2022 · External reference
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria
10.1016/j.addbeh.2015.11.005 · 2017 · External reference
Culture and Depression
10.1056/nejmp048078 · 2004 · External reference
Natural course of behavioral addictions: a 5-year longitudinal study
10.1186/s12888-015-0383-3 · 2015 · External reference
Prevalence of anxiety disorders among Finnish primary care high utilizers and validation of Finnish translation of GAD-7 and GAD-2 screening tools
10.3109/02813432.2014.920597 · 2014 · External reference
Methodological and ethical dilemmas of archiving qualitative data
10.29173/iq455 · 2011 · External reference
Interpretative Phenomenological Analysis in Mental Health and Psychotherapy Research
10.1002/9781119973249.ch8 · 2011 · External reference
More phenomenology in psychiatry? Applied ontology as a method towards integration
10.1016/s2215-0366(22)00156-0 · 2022 · External reference
Development and Validation of a Game Addiction Scale for Adolescents
10.1080/15213260802669458 · 2009 · External reference
Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal Study
10.1007/s10964-017-0646-z · 2017 · External reference
Longitudinal qualitative research and interpretative phenomenological analysis: philosophical connections and practical considerations
10.1080/14780887.2017.1340530 · 2017 · External reference
Social thinning and stress generation after childhood maltreatment: a neurocognitive social transactional model of psychiatric vulnerability
10.1016/s2215-0366(22)00202-4 · 2022 · External reference
The empirical structure of narrative identity: The initial Big Three.
10.1037/pspp0000247 · 2020 · External reference
Cross-sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature
10.1111/pcn.12532 · 2017 · External reference
A Manifesto on Psychology as Idiographic Science: Bringing the Person Back Into Scientific Psychology, This Time Forever
10.1207/s15366359mea0204_1 · 2004 · External reference
Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults
10.1556/2006.4.2015.040 · 2015 · External reference
Psychometric properties of the Internet Gaming Disorder Test ( IGDT ‐10) and problematic gaming behavior among Finnish vocational school students
10.1111/sjop.12533 · 2019 · External reference
Idioms of distress: Alternatives in the expression of psychosocial distress: A case study from South India
10.1007/bf00054782 · 1981 · External reference
Idioms of Distress Revisited
10.1007/s11013-010-9179-6 · 2010 · External reference
The genetics of gaming: A longitudinal twin study
10.1002/jcv2.12179 · 2023 · External reference
A psychologically rich life: Beyond happiness and meaning.
10.1037/rev0000317 · 2022 · External reference
Attention or salience?
10.1016/j.copsyc.2018.10.006 · 2019 · External reference
Developing a Life Story: Constructing Relations between Self and Experience in Autobiographical Narratives
10.1159/000100939 · 2007 · External reference
The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test
10.1371/journal.pone.0110137 · 2014 · External reference
Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework: the Development of the Gaming Disorder Test
10.1007/s11469-019-00088-z · 2019 · External reference
Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon
10.1176/appi.ajp.2016.16020224 · 2017 · External reference
10.4324/9781315732947
10.4324/9781315732947 · 2017 · External reference
The Gray Haired Gaming Generation
10.1177/1555412008325480 · 2008 · External reference
Unresolved reference
2015 · External reference
Gaming Disorder Across the Lifespan: a Scoping Review of Longitudinal Studies
10.1007/s40429-020-00339-3 · 2020 · External reference
Risk and protective factors for (internet) gaming disorder: A meta-analysis of pre-COVID studies
10.1016/j.addbeh.2022.107590 · 2023 · External reference
Sick individuals and sick populations
10.1093/ije/30.3.427 · 2001 · External reference
Personhood
10.1093/oxfordhb/9780198803157.013.38 · 2018 · External reference
Unresolved reference
2015 · External reference
Biopsychological Aspects of Motivation
10.1007/978-3-319-65094-4_10 · 2018 · External reference
Understanding the lives of problem gamers: The meaning, purpose, and influences of video gaming
10.1016/j.chb.2019.03.023 · 2019 · External reference
Unresolved reference
2009 · External reference
Doing Interpretative Phenomenological Analysis
10.4135/9781446217870.n14 · 1999 · External reference
Doing Interpretative Phenomenological Analysis
10.4135/9781446217870.n14 · 1999 · External reference
Disease and decision
10.1016/j.jsat.2022.108874 · 2022 · External reference
Ethnographic Methods for Identifying Cultural Concepts of Distress: Developing Reliable and Valid Measures
10.1177/1525822x221113178 · 2022 · External reference
A longitudinal interpretative phenomenological analysis of the process of kidney recipients’ resolution of complex ambiguities within relationships with their living donors
10.1177/1359105315581070 · 2016 · External reference
A Brief Measure for Assessing Generalized Anxiety Disorder
10.1001/archinte.166.10.1092 · 2006 · External reference
Genetic Phenomenology
10.1093/oxfordhb/9780198803157.013.32 · 2018 · External reference
A 2-year longitudinal study of prospective predictors of pathological Internet use in adolescents
10.1007/s00787-015-0779-0 · 2015 · External reference
Factors related to the occurrence of and recovery from gaming disorder: A qualitative study.
10.1037/tmb0000101 · 2023 · External reference
Should We Care That We Changed the Meaning of Idiographic? A Call for Psychology to Embrace the Original Meaning
10.31234/osf.io/hsp5v · 2022 · External reference
National PROMIS Centre. Finnish Institute for Health and Welfare
2021 · External reference
Computational psychiatry and the lived experience of mental illness
10.1038/s44159-022-00142-z · 2022 · External reference
A prospective study of the motivational and health dynamics of Internet Gaming Disorder
10.7717/peerj.3838 · 2017 · External reference
A prospective study of the motivational and health dynamics of Internet Gaming Disorder
10.7717/peerj.3838 · 2017 · External reference
10.1002/9781118484890
10.1002/9781118484890 · 2013 · External reference
International Classification of Diseases 11th Revision
External reference
A conversation with Max van Manen on phenomenology in its original sense
10.1111/nhs.12274 · 2016 · External reference
A weak scientific basis for gaming disorder: Let us err on the side of caution
10.1556/2006.7.2018.19 · 2018 · External reference