Research graph
References from Gamification in preschool science education. Local targets link to admitted publications; unresolved targets remain external evidence.
Designing play-based learning chemistry activities in the preschool environment
10.1039/c8rp00306h · 2019 · External reference
Children's ideas about life science concepts
10.1007/978-94-017-9505-0_5 · 2015 · External reference
Astronomy in early childhood education: A concept-based approach
10.1007/s10643-015-0706-5 · 2016 · External reference
What is science in preschool, and what do teachers have to know to empower children?
10.1007/s11422-012-9439-6 · 2014 · External reference
User-based evaluation of gamification elements in an educational application
10.14236/ewic/hci2018.27 · 2018 · External reference
Mathematics education in the early years: Building bridges
10.2304/ciec.2009.10.2.107 · 2009 · External reference
Gamification
10.1007/s12599-013-0273-5 · 2013 · External reference
Unresolved reference
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Science and mathematics teaching through local games in preschools of Botswana
10.4102/sajce.v6i2.453 · 2016 · External reference
Towards a motivational design? Connecting gamification user types and online learning activities
10.1186/s41039-019-0121-4 · 2020 · External reference
Nature and uses of immaturity
10.1037/h0033144 · 1972 · External reference
Unresolved reference
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Gamification and student motivation
10.1080/10494820.2014.964263 · 2016 · External reference
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Device comparability of tablets and computers for assessment purposes
10.1080/08957347.2016.1243538 · 2017 · External reference
10.1145/2181037.2181040
10.1145/2181037.2181040 · External reference
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Learning scientific knowledge from and with others
10.18296/ecf.0159 · 2011 · External reference
Games
10.1093/teamat/5.3.97 · 1986 · External reference
10.1007/s10956-005-7198-9
10.1007/s10956-005-7198-9 · External reference
"It's Everyone's iPad": Tablet use in a play-based preschool classroom
10.1177/1476718x20983835 · 2021 · External reference
The influence of intrinsic motivation and synergistic extrinsic motivators on creativity and innovation
10.3389/fpsyg.2019.00137 · 2019 · External reference
Science learning affordances in preschool environments
10.1177/183693911403900106 · 2014 · External reference
The unity between intellect, affect, and action in a child's learning and development in science
10.1016/j.lcsi.2021.100495 · 2021 · External reference
Teaching Natural Sciences to Kindergarten Students Using Tablets: Results from a Pilot Project
10.4018/978-1-7998-1486-3.ch003 · 2020 · External reference
Unresolved reference
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Tablets as an educational tool for enhancing preschool science
10.1080/09669760.2018.1439368 · 2019 · External reference
Science education in early childhood teacher education: Putting forward a case to enhance student teachers' confidence and competence
10.1023/b:rise.0000005251.20085.62 · 2003 · External reference
What Perception Do Students Have About the Gamification Elements?
10.1109/access.2020.3011222 · 2020 · External reference
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Enhancing and analyzing kindergarten teachers' professional knowledge for early mathematics education
10.1016/j.jmathb.2018.01.002 · 2018 · External reference
The development of a scientific motive: How preschool Science and home play reciprocally contribute to Science learning
10.1007/s11165-017-9631-5 · 2019 · External reference
Objects, actions, and images: A perspective on early number development
10.1016/s0732-3123(00)00025-0 · 2000 · External reference
Science in the preschool classroom: A programmatic research agenda to improve science readiness
10.1080/10409280802595441 · 2009 · External reference
The effects of science instruction on young children's vocabulary learning: A research synthesis
10.1007/s10643-015-0721-6 · 2016 · External reference
Does gamification work?--a literature review of empirical studies on gamification
10.1109/hicss.2014.377 · 2014 · External reference
Adolescents and their friends
10.1002/cd.23219936003 · 1993 · External reference
Putting education in "educational" apps: Lessons from the science of learning
10.1177/1529100615569721 · 2015 · External reference
Rough and tumble, friendship, and dominance in schoolchildren: Evidence for continuity and change with age
10.2307/1130302 · 1987 · External reference
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Defining gamification: a service marketing perspective
10.1145/2393132.2393137 · 2012 · External reference
Using computers in teaching in higher education
10.2478/mjss-2018-0116 · 2018 · External reference
10.1080/09669760.2018.1504754
10.1080/09669760.2018.1504754 · External reference
Individualized gamification elements: The impact of avatar and feedback design on reuse intention
10.1016/j.chb.2021.106702 · 2021 · External reference
10.1533/9780857099693
10.1533/9780857099693 · External reference
A 'KAHOOT!' approach: the effectiveness of game-based learning for an advanced placement biology class
10.1177/1046878119882048 · 2019 · External reference
Teaching magnetism to preschool children: The effectiveness of picture story reading
10.1007/s10643-017-0884-4 · 2018 · External reference
Teaching Natural Science Concepts to Young Children with Mobile Devices and Hands-on Activities
10.1504/ijtcs.2018.090965 · 2018 · External reference
10.3390/educsci11010022
10.3390/educsci11010022 · External reference
10.1145/2207270.2211316
10.1145/2207270.2211316 · External reference
10.14689/enad.25.7
10.14689/enad.25.7 · External reference
From Elements to Structures: An Agenda for Organisational Gamification
10.1080/0960085x.2020.1780963 · 2020 · External reference
Gamification and smart feedback: Experiences with a primary school level math app
10.4018/ijgbl.2014070104 · 2014 · External reference
Gamification of health education: Schoolchildren's participation in the development of a serious game to promote health and learning
10.1108/he-10-2017-0055 · 2018 · External reference
Game-based learning and gamification to improve skills in early years education
10.2298/csis190511043l · 2020 · External reference
Gamification and serious games based learning for early childhood in rural areas
10.1007/978-3-030-02852-7_7 · 2018 · External reference
Preschool science education: A vision for the future
10.1007/s10643-020-01033-9 · 2020 · External reference
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A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students' mathematics achievement and cognitive engagement
10.1080/10494820.2018.1541910 · 2020 · External reference
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Projection of e-learning in higher education: a study of its scientific production in web of science
10.3390/ejihpe11010003 · 2021 · External reference
Tablet use in schools: impact, affordances and considerations
10.1007/978-3-319-33808-8_8 · 2017 · External reference
Gamification in engineering education and professional training
10.1177/0306419015591324 · 2015 · External reference
Eliciting teamwork with game attributes: A systematic review and research agenda
10.1016/j.chb.2015.09.028 · 2016 · External reference
10.1145/3369199.3369211
10.1145/3369199.3369211 · External reference
Revealing the hotspots of educational gamification: An umbrella review
10.1016/j.ijer.2021.101832 · 2021 · External reference
10.20469/ijhss.4.10003-1
10.20469/ijhss.4.10003-1 · External reference
Gaming science: the "Gamification" of scientific thinking
10.3389/fpsyg.2013.00607 · 2013 · External reference
A play-based interactive learning approach for fostering counting and numbers learning skills for early childhood education using QR codes mobile technologies
10.1007/978-3-030-27192-3_2 · 2019 · External reference
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Executive functions in early learning: Extending the relationship between executive functions and school readiness to science
10.1016/j.lindif.2013.04.011 · 2013 · External reference
Raising early achievement in math with interactive apps: A randomized control trial
10.1037/edu0000286 · 2019 · External reference
10.4018/978-1-7998-1486-3
10.4018/978-1-7998-1486-3 · External reference
10.12681/ppej.8779
10.12681/ppej.8779 · External reference
10.1504/ijmlo.2016.077867
10.1504/ijmlo.2016.077867 · External reference
Educational apps from the Android Google Play for Greek preschoolers: A systematic review
10.1016/j.compedu.2017.09.007 · 2018 · External reference
10.25082/amler.2021.01.002 · 2021 · Admitted local publication
The "competent child" in times of crisis: A synthesis of Foucauldian with critical discourse analysis in Greek preschool curricula
10.1057/palcomms.2017.65 · 2017 · External reference
A gamification requirements catalog for educational software: results from a systematic literature review and a survey with experts
10.1145/3019612.3019752 · 2017 · External reference
Enhancing workplace motivation through gamification: Transferrable lessons from pedagogy
10.1016/j.ijme.2016.07.001 · 2016 · External reference
Children, play, and computers in preschool education
10.1111/j.1467-8535.2005.00449.x · 2005 · External reference
MDA Framework Approach for Gamification-Based Elementary Mathematics Learning Design
10.52088/ijesty.v1i3.83 · 2021 · External reference
10.5121/ijma.2018.10604
10.5121/ijma.2018.10604 · External reference
Stimulating children's engagement with an educational serious videogame using Lean UX co-design
10.1016/j.entcom.2021.100405 · 2021 · External reference
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10.1088/1757-899x/917/1/012024
10.1088/1757-899x/917/1/012024 · External reference
The gamification of learning: A meta-analysis
10.1007/s10648-019-09498-w · 2020 · External reference
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Gamification as an educational technology tool in engaging and motivating students; An analyses review
10.1166/asl.2015.6489 · 2015 · External reference
Matching preschool children's and teachers' cognitive styles
10.2466/pms.1994.78.2.683 · 1994 · External reference
Capturing the complexity of gamification elements: a holistic approach for analyzing existing and deriving novel gamification designs
10.1080/0960085x.2020.1796531 · 2020 · External reference
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Kahoot-based learning game to improve mathematics learning motivation of elementary school students
10.24042/ajpm.v11i1.5833 · 2020 · External reference
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The role of gamification in education-a literature review
10.12988/ces.2014.411217 · 2014 · External reference
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10.1007/978-3-319-97934-2_9
10.1007/978-3-319-97934-2_9 · External reference
The development and evaluation of a computer-simulated science inquiry environment using gamified elements
10.1177/0735633117705646 · 2018 · External reference
Gamification for elementary mathematics learning in Indonesia
10.11591/ijece.v8i5.pp3860-3865 · 2018 · External reference
10.1088/1742-6596/1869/1/012124
10.1088/1742-6596/1869/1/012124 · External reference
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Plato and education
10.4135/9781446200872.n5 · 2010 · External reference
The rhetoric and reality of play: Teachers' thinking and classroom practice
10.1080/0957514970170205 · 1997 · External reference
Assessing Ethoshunt as a gamification-based mobile app in ethics education: pilot mixed-methods study
10.2196/18247 · 2020 · External reference
Using mobile devices for teaching realistic mathematics in kindergarten education
10.4236/ce.2013.47a1001 · 2013 · External reference
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Education of preschool and elementary teachers on the use of adaptive gamification in science education
10.1504/ijtel.2022.120556 · 2022 · External reference
Gamification of the mathematics course for pre-service preschool and primary school teachers
10.21125/edulearn.2020.1765 · 2020 · External reference