Research graph
References from DEMATEL-based gamified instructional design for music teacher education. Local targets link to admitted publications; unresolved targets remain external evidence.
Individual versus collaborative learning: impact of gamification on achievement and student engagement
10.1080/00220671.2025.2548576 · 2025 · External reference
Transformation or evolution?: education 4.0, teaching and learning in the digital age
10.1080/23752696.2020.1816847 · 2020 · External reference
Understanding the dimensional need of noncontrastive learning
10.1109/tcyb.2025.3577745 · 2025 · External reference
Application of machine learning in higher education to predict students’ performance, learning engagement and self-efficacy: a systematic literature review
10.1108/aeds-08-2024-0166 · 2025 · External reference
Differential effects of short-and long-term negative affect on smartphone usage: the moderating role of locus of control
10.3390/bs15081121 · 2025 · External reference
Unlocking student engagement and achievement: the impact of leaderboard gamification in online formative assessment for engineering education
10.1007/s10639-024-12845-2 · 2024 · External reference
A gamified experiential learning intervention for engaging students through satisfying needs
10.1177/00472395231174614 · External reference
Using technology to make learning fun: technology use is best made fun and challenging to optimize intrinsic motivation and engagement
10.1007/s10212-023-00734-0 · External reference
10.1145/2181037.2181040
10.1145/2181037.2181040 · 2011 · External reference
Using self-efficacy and reflection to improve piano learning performance
10.3390/educsci15010050 · 2025 · External reference
Decision-making trial and evaluation laboratory
10.19026/rjaset.5.4475 · 2013 · External reference
Major factors influencing student engagement in Ethiopian higher education institutions: evidence from one institution
10.1371/journal.pone.0318731 · 2025 · External reference
Startup survival forecasting: a multivariate AI approach based on empirical knowledge
10.3390/info16010061 · 2025 · External reference
School engagement: potential of the concept, state of the evidence
10.3102/00346543074001059 · 2004 · External reference
Enhancing teachers’ resilience during difficult times utilizing online gamification
10.1007/s10639-025-13808-x · 2026 · External reference
Teachers' creative self-efficacy, challenges, and strategies in enhancing students' engagement at vocational schools
10.18848/2327-7955/cgp/v33i01/121-147 · 2026 · External reference
Self-shape congruency in the metaverse: how avatar geometry modulates emotional engagement and virtual consumption
10.1016/j.chb.2025.108788 · 2025 · External reference
Improving retention while enhancing student engagement and learning outcomes using gamified mobile technology
10.1080/09639284.2024.2326009 · 2025 · External reference
Unresolved reference
2025 · External reference
Unresolved reference
2012 · External reference
The impact of applying challenge-based gamification program on students’ learning outcomes: academic achievement, motivation and flow
10.1007/s10639-023-11585-z · 2023 · External reference
An analysis of the application of metaverse in medical education: a qualitative Meta-synthesis
10.30476/jamp.2025.106675.2168 · 2026 · External reference
Gamification of e-learning in higher education: a systematic literature review
10.1186/s40561-023-00227-z · 2023 · External reference
Fun beyond gamification: universal elements to enhance children’s learning
10.1007/s11251-026-09780-9 · 2026 · External reference
Virtual reality and gamification in education: a systematic review
10.1007/s11423-024-10351-3 · 2024 · External reference
Impact of gamification on students’ learning outcomes and academic performance: a longitudinal study comparing online, traditional, and gamified learning
10.3390/educsci14040367 · 2024 · External reference
Multitype game optimisation: a two-stage fine-tuning framework for multi-game optimisation with large language models
10.1049/cit2.70108 · 2026 · External reference
Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic review
10.1007/s11423-023-10337-7 · 2024 · External reference
Latent but not absent: the ‘long tail’nature of rural special education and its dynamic correction mechanism
10.1371/journal.pone.0242023 · 2021 · External reference
The use of leaderboards in education: a systematic review of empirical evidence in higher education
10.1111/jcal.13077 · 2024 · External reference
Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
10.3389/fpsyg.2023.1253549 · 2023 · External reference
CoRLHF: reinforcement learning from human feedback with cooperative policy-reward optimization for LLMs
10.1016/j.eswa.2025.130113 · 2025 · External reference
Factors contributing to teachers’ acceptance intention to gamified EFL tools: a scale development study
10.1007/s11423-023-10249-6 · 2024 · External reference
Using learning analytics to explore peer learning patterns in asynchronous gamified environments
10.1186/s41239-024-00476-z · 2024 · External reference
Active learning strategies in business and information & communication technology engineering higher education: a scoping review
10.1002/rev3.70158 · 2026 · External reference
From gamification to student achievement: a longitudinal conceptual structure analysis of a research field
10.3390/computers15040242 · 2026 · External reference
Gamification in higher education. A systematic literature review
10.17471/2499-4324/1335 · 2023 · External reference
Perceived teacher support and student engagement among higher education students–a systematic literature review
10.1186/s40359-025-02412-w · 2025 · External reference
Enhancing student engagement and motivation for sustainable education: the role of internship and institutional support
10.3390/su17125291 · 2025 · External reference
Identifying the factors affecting student academic performance and engagement prediction in MOOC using deep learning: a systematic literature review
10.1109/access.2025.3533915 · 2025 · External reference
10.1007/978-3-031-98390-0_4
10.1007/978-3-031-98390-0_4 · 2025 · External reference
Unresolved reference
2024 · External reference
Chilean student teachers’ willingness to learn with gamified systems
10.3390/su152015043 · 2023 · External reference
Teacher professional development of digital pedagogy for inclusive education in post-pandemic era: effects on teacher competence, self-efficacy, and work well-being
10.1016/j.tate.2025.105230 · 2025 · External reference
Gamification in collaborative learning: synthesizing evidence through meta-analysis
10.1007/s40692-024-00349-4 · 2025 · External reference
Time for a change! Uprooting users embedded in the status quo from habitual decision-making
10.1016/j.dss.2024.114371 · 2025 · External reference
Effects of gamification in a teacher education program, 2010 to 2020
10.1177/21582440231160995 · 2023 · External reference
“Yes, I can!” a systematic review and meta-analysis of intervention studies promoting teacher self-efficacy
10.3102/00346543231221499 · 2025 · External reference
Mapping a decade of research on gamification and computational thinking: a bibliometric and thematic analysis (2015–2025)
10.1007/s10780-026-09562-9 · 2026 · External reference
Gamification and computational thinking in education: a systematic literature review
10.56294/sctconf2024659 · 2024 · External reference
Mapping the structure of student burnout in online learning: an integrated Gaussian model and directed acyclic graph approach
10.1016/j.iheduc.2026.101077 · 2026 · External reference
AI-driven mental health therapy: a comparative study of emotional clarity and stigma reduction across journaling, human-guided therapy, and AI-guided therapy
10.1016/j.dss.2026.114696 · 2026 · External reference
The impact of different combinations of game elements for gamified learning in higher education on student learning outcomes: a multilevel meta-analysis
10.1080/03075079.2024.2416498 · 2025 · External reference
Adaptive multi-teacher softened relational knowledge distillation framework for payload mismatch in image steganalysis
10.1016/j.jvcir.2023.103900 · 2023 · External reference
Gamification in education: why, where, when, and how?—a systematic review
10.1177/1555412023118625 · 2024 · External reference
Being tired but still gaming? Exploring associations between gaming motivations, passion, gaming burnout and quitting intentions
10.1016/j.techsoc.2025.103120 · 2025 · External reference