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References from The body ownership destabilization hypothesis: a cognitive-resource account of visually induced motion sickness in virtual reality. Local targets link to admitted publications; unresolved targets remain external evidence.
Enhancing user experience in virtual reality through optical flow simplification with the help of physiological measurements: pilot study
10.3390/s26020610 · 2026 · External reference
Using quantitative data on postural activity to develop methods to predict and prevent cybersickness
10.3389/frvir.2022.1001080 · 2022 · External reference
Beat saber video game
2019 · External reference
Full-body illusions and minimal phenomenal selfhood
10.1016/j.tics.2008.10.003 · 2009 · External reference
Rubber hands ‘feel’ touch that eyes see
10.1038/35784 · 1998 · External reference
Point and teleport locomotion technique for virtual reality
2016 · External reference
Cognitive load in immersive media settings: the role of spatial presence and cybersickness
10.1007/s10055-022-00697-5 · 2023 · External reference
Visually-induced motion sickness reduction via static and dynamic rest frames
2018 · External reference
From scroll to space: reimagining the spatial order of Chinese landscape painting in VR. IASDR 2025: design next
10.21606/iasdr.2025.1160 · 2025 · External reference
Comparing the onset of cybersickness using the oculus rift and two virtual roller coasters
2015 · External reference
Unresolved reference
1984 · External reference
Why we should rethink our approach to embodiment and presence
10.3389/frvir.2022.838369 · 2022 · External reference
The free-energy principle: a unified brain theory?
10.1038/nrn2787 · 2010 · External reference
10.1093/0199271941.001.0001
10.1093/0199271941.001.0001 · 2005 · External reference
Unresolved reference
1979 · External reference
Sense of agency in the human brain
10.1038/nrn.2017.14 · 2017 · External reference
Unresolved reference
1993 · External reference
A predictive model for understanding the role of emotion for the formation of presence in virtual reality
10.1371/journal.pone.0280390 · 2023 · External reference
Unresolved reference
1973 · External reference
The sense of embodiment in virtual reality
10.1162/pres_a_00124 · 2012 · External reference
Cybersickness in virtual reality: the role of individual differences, its effects on cognitive functions and motor skills, and intensity differences during and after immersion
10.3390/virtualworlds3010004 · 2024 · External reference
Emptiness-substance: Xushi
10.1002/9781118885215.ch16 · 2015 · External reference
Perceptual load as a necessary condition for selective attention
10.1037/0096-1523.21.3.451 · 1995 · External reference
Load theory of selective attention and cognitive control
10.1037/0096-3445.133.3.339 · 2004 · External reference
How a lack of haptic feedback affects eye-hand coordination and embodiment in virtual reality
10.1038/s41598-025-10319-0 · 2025 · External reference
Simulating haptic feedback using vision: a survey of research and applications of pseudo-haptic feedback
10.1162/pres.18.1.39 · 2009 · External reference
The two modes of processing concept and some implications
1982 · External reference
Cybersickness and sense of presence as predictors of VR task performance in individuals with and without Post-COVID-19 condition
10.1007/s10055-025-01244-8 · 2025 · External reference
The building blocks of the full body ownership illusion
10.3389/fnhum.2013.00083 · 2013 · External reference
“Did you hear that?”: Software-based spatial audio enhancements increase self-reported and physiological indices on auditory presence and affect in virtual reality
10.3389/frvir.2025.1629908 · 2025 · External reference
10.4324/9780203720714
10.4324/9780203720714 · 2013 · External reference
Eye movement patterns reflecting cybersickness: evidence from different experience modes of a virtual reality game
10.1089/cyber.2021.0167 · 2022 · External reference
Cybersickness in head-mounted displays is caused by differences in the user’s virtual and physical head pose
10.3389/frvir.2020.587698 · 2020 · External reference
Effects of visual realism and moving detail on cybersickness
2018 · External reference
Unresolved reference
1998 · External reference
Predictive coding in the visual cortex: a functional interpretation of some extra-classical receptive-field effects
10.1038/4580 · 1999 · External reference
Motion sickness adaptation: a neural mismatch model
10.1177/014107687807101109 · 1978 · External reference
Unresolved reference
1975 · External reference
Review on cybersickness in applications and visual displays
10.1007/s10055-016-0285-9 · 2016 · External reference
An ecological theory of motion sickness and postural instability
10.1207/s15326969eco0303_2 · 1991 · External reference
Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality
10.1145/1498700.1498701 · 2009 · External reference
Vision and touch: an experimentally created conflict between the two senses
10.1126/science.143.3606.594 · 1964 · External reference
Motion sickness and sense of presence in a virtual reality environment developed for manual wheelchair users, with three different approaches
10.1371/journal.pone.0255898 · 2021 · External reference
Capture versus suppression of attention by salient singletons: electrophysiological evidence for an automatic attend-to-me signal
10.3758/app.72.6.1455 · 2010 · External reference
Attentional load and sensory competition in human vision: modulation of fMRI responses by load at fixation during task-irrelevant stimulation in the peripheral visual field
10.1093/cercor/bhh178 · 2005 · External reference
First person experience of body transfer in virtual reality
10.1371/journal.pone.0010564 · 2010 · External reference
Identifying causes of and solutions for cybersickness in immersive technology: reformulation of a research and development agenda
10.1080/10447318.2020.1828535 · 2020 · External reference
Unresolved reference
1993 · External reference
Perceptual selectivity for color and form
10.3758/bf03211656 · 1992 · External reference
Motion sickness: an evolutionary hypothesis
10.1126/science.301659 · 1977 · External reference
Half-Life: alyx video game
2020 · External reference
10.7551/mitpress/6730.001.0001
10.7551/mitpress/6730.001.0001 · 1991 · External reference
Presence and cybersickness in virtual reality are negatively related: a review
10.3389/fpsyg.2019.00158 · 2019 · External reference
A virtual nose as a rest-Frame—The impact on simulator sickness and game experience
2018 · External reference
Stimulus-driven attentional capture and attentional control settings
10.1037/0096-1523.19.3.676 · 1993 · External reference
Unresolved reference
2015 · External reference