Research graph
References from Fidelity costs in look-alike avatars: hair, eye color, and familiarity in mixed reality. Local targets link to admitted publications; unresolved targets remain external evidence.
Unresolved reference
2018 · External reference
The effect of behavioral realism and form realism of real-time avatar faces on verbal disclosure, nonverbal disclosure, emotion recognition, and copresence in dyadic interaction
10.1162/pres.15.4.359 · 2006 · External reference
Achieving participant acceptance of their avatars
10.1162/pres_a_00194 · 2014 · External reference
10.4324/9781315663425
10.4324/9781315663425 · 2016 · External reference
Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces
10.1016/j.chb.2012.11.021 · 2013 · External reference
Is it the real deal? Perception of virtual characters versus humans: an affective cognitive neuroscience perspective
10.3389/fpsyg.2015.00576 · 2015 · External reference
Familiarity, orientation, and realism increase face uncanniness by sensitizing to facial distortions
10.1167/jov.22.4.14 · 2022 · External reference
Body and mind: a study of avatar personalization in three virtual worlds
10.1145/1518701.1518877 · 2009 · External reference
Rapid avatar capture and simulation using commodity depth sensors
10.1145/2614106.2614182 · 2014 · External reference
Investigating the perceived realism of the other user’s look-alike avatars
10.1145/3562939.3565636 · 2022 · External reference
Body, avatar, and me: the presentation and perception of self in social virtual reality
10.1145/3432938 · 2021 · External reference
Avatars with faces of real people: a construction method for scientific experiments in virtual reality
10.3758/s13428-021-01676-5 · 2022 · External reference
More than meets the eye: an engineering study to empirically examine the blending of real and virtual color spaces
2010 · External reference
The neurological traces of look-alike avatars
10.3389/fnhum.2016.00392 · 2016 · External reference
Collaborating with my doppelgänger: the effects of self-similar appearance and voice of a virtual character during a jigsaw puzzle co-solving task
10.1145/3651288 · 2024 · External reference
Measuring the uncanny valley effect: refinements to indices for perceived humanness, attractiveness, and eeriness
10.1007/s12369-016-0380-9 · 2017 · External reference
Metaverse – the new marketing universe
10.1108/jbs-01-2022-0014 · 2020 · External reference
A study on the influence of situations on personal avatar characteristics
10.1186/s42492-024-00174-7 · 2024 · External reference
Variability in photos of the same face
10.1016/j.cognition.2011.08.001 · 2011 · External reference
Belonging there: Vroom-ing into the uncanny valley of xr telepresence
10.1145/3449133 · 2021 · External reference
A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness
10.3389/fpsyg.2015.00390 · 2015 · External reference
“i don’t like my avatar”: investigating human digital doubles
10.1145/3769047.3769061 · 2025 · External reference
Pixel codec avatars
2021 · External reference
Reducing consistency in human realism increases the uncanny valley effect; increasing category uncertainty does not
10.1016/j.cognition.2015.09.019 · 2016 · External reference
Render me real? Investigating the effect of render style on the perception of animated virtual humans
10.1145/2185520.2185587 · 2012 · External reference
Matching face images taken on the same day or months apart: the limitations of photo id
10.1002/acp.2965 · 2013 · External reference
Reflections of the extended self: visual self-representation in avatar-mediated environments
10.1016/j.jbusres.2018.12.020 · 2019 · External reference
Bukimi no tani the uncanny valley
1970 · External reference
The uncanny valley [from the field]
10.1109/mra.2012.2192811 · 2012 · External reference
Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations
10.12840/issn.2255-4165.2018.06.01.015 · 2018 · External reference
The influence of the avatar on online perceptions of anthropomorphism, androgyny, credibility, homophily, and attraction
10.1111/j.1083-6101.2006.tb00308.x · 2005 · External reference
The effect of image features on judgments of homophily, credibility, and intention to use as avatars in future interactions
10.1080/15213260802669433 · 2009 · External reference
Perception of head shape, texture fidelity and head orientation of the instructor’s look-alike avatar
10.1016/j.cexr.2024.100091 · 2025 · External reference
“nice to see you virtually”: thoughtful design and evaluation of virtual avatar of the other user in ar and vr based telexistence systems
10.1016/j.entcom.2021.100457 · 2022 · External reference
The impact of self-avatars on trust and collaboration in shared virtual environments
10.1371/journal.pone.0189078 · 2017 · External reference
Individual’s social perception of virtual avatars embodied with their habitual facial expressions and facial appearance
10.3390/s21175986 · 2021 · External reference
Knowing is trusting! the influence of familiarity on the perception of intelligent virtual agents
10.1145/3717511.3747072 · 2025 · External reference
Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars
10.1016/j.compedu.2022.104643 · 2022 · External reference
Determining the characteristics of preferred virtual faces using an avatar generator
2015 · External reference
The uncanny valley: effect of realism on the impression of artificial human faces
10.1162/pres.16.4.337 · 2007 · External reference
Visual realism enhances realistic response in an immersive virtual environment
10.1109/mcg.2009.55 · 2009 · External reference
An ‘in the wild’experiment on presence and embodiment using consumer virtual reality equipment
10.1109/tvcg.2016.2518135 · 2016 · External reference
What if your avatar looks like you? Dual-congruity perspectives for avatar use
10.2307/23042805 · 2011 · External reference
Influence of avatar facial appearance on users’ perceived embodiment and presence in immersive virtual reality
10.3390/electronics12030583 · 2023 · External reference
Fancy avatar identification and behaviors in the virtual world: preceding avatar customization and succeeding communication
10.1016/j.chbr.2022.100176 · 2022 · External reference
Others sometimes know us better than we know ourselves
10.1177/0963721411402478 · 2011 · External reference
How socially relevant visual characteristics of avatars influence impression formation
10.1027/1864-1105/a000005 · 2010 · External reference
Factors affecting avatar customization behavior in virtual environments
10.3390/electronics12102286 · 2023 · External reference
The proteus effect: the effect of transformed self-representation on behavior
10.1111/j.1468-2958.2007.00299.x · 2007 · External reference
Gaia: generative animatable interactive avatars with expression-conditioned gaussians
2025 · External reference
To stylize or not to stylize? The effect of shape and material stylization on the perception of computer-generated faces
10.1145/2816795.2818126 · 2015 · External reference
Is photorealism important for perception of expressive virtual humans in virtual reality?
10.1145/3349609 · 2019 · External reference
Automatic reconstruction of personalized avatars from 3d face scans
10.1002/cav.405 · 2011 · External reference
Matching face images taken on the same day or months apart: the limitations of photo id
10.1002/acp.2965 · ExternalCitation · doi-reference
Automatic reconstruction of personalized avatars from 3d face scans
10.1002/cav.405 · ExternalCitation · doi-reference
Measuring the uncanny valley effect: refinements to indices for perceived humanness, attractiveness, and eeriness
10.1007/s12369-016-0380-9 · ExternalCitation · doi-reference
Perception of head shape, texture fidelity and head orientation of the instructor’s look-alike avatar
10.1016/j.cexr.2024.100091 · ExternalCitation · doi-reference
Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces
10.1016/j.chb.2012.11.021 · ExternalCitation · doi-reference
Fancy avatar identification and behaviors in the virtual world: preceding avatar customization and succeeding communication
10.1016/j.chbr.2022.100176 · ExternalCitation · doi-reference
Variability in photos of the same face
10.1016/j.cognition.2011.08.001 · ExternalCitation · doi-reference
Reducing consistency in human realism increases the uncanny valley effect; increasing category uncertainty does not
10.1016/j.cognition.2015.09.019 · ExternalCitation · doi-reference
Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars
10.1016/j.compedu.2022.104643 · ExternalCitation · doi-reference
“nice to see you virtually”: thoughtful design and evaluation of virtual avatar of the other user in ar and vr based telexistence systems
10.1016/j.entcom.2021.100457 · ExternalCitation · doi-reference
Reflections of the extended self: visual self-representation in avatar-mediated environments
10.1016/j.jbusres.2018.12.020 · ExternalCitation · doi-reference
How socially relevant visual characteristics of avatars influence impression formation
10.1027/1864-1105/a000005 · ExternalCitation · doi-reference
The effect of image features on judgments of homophily, credibility, and intention to use as avatars in future interactions
10.1080/15213260802669433 · ExternalCitation · doi-reference
Metaverse – the new marketing universe
10.1108/jbs-01-2022-0014 · ExternalCitation · doi-reference
Visual realism enhances realistic response in an immersive virtual environment
10.1109/mcg.2009.55 · ExternalCitation · doi-reference
The uncanny valley [from the field]
10.1109/mra.2012.2192811 · ExternalCitation · doi-reference
An ‘in the wild’experiment on presence and embodiment using consumer virtual reality equipment
10.1109/tvcg.2016.2518135 · ExternalCitation · doi-reference
The influence of the avatar on online perceptions of anthropomorphism, androgyny, credibility, homophily, and attraction
10.1111/j.1083-6101.2006.tb00308.x · ExternalCitation · doi-reference
The proteus effect: the effect of transformed self-representation on behavior
10.1111/j.1468-2958.2007.00299.x · ExternalCitation · doi-reference
Body and mind: a study of avatar personalization in three virtual worlds
10.1145/1518701.1518877 · ExternalCitation · doi-reference
Render me real? Investigating the effect of render style on the perception of animated virtual humans
10.1145/2185520.2185587 · ExternalCitation · doi-reference
Rapid avatar capture and simulation using commodity depth sensors
10.1145/2614106.2614182 · ExternalCitation · doi-reference
To stylize or not to stylize? The effect of shape and material stylization on the perception of computer-generated faces
10.1145/2816795.2818126 · ExternalCitation · doi-reference
Is photorealism important for perception of expressive virtual humans in virtual reality?
10.1145/3349609 · ExternalCitation · doi-reference
Body, avatar, and me: the presentation and perception of self in social virtual reality
10.1145/3432938 · ExternalCitation · doi-reference
Belonging there: Vroom-ing into the uncanny valley of xr telepresence
10.1145/3449133 · ExternalCitation · doi-reference
Investigating the perceived realism of the other user’s look-alike avatars
10.1145/3562939.3565636 · ExternalCitation · doi-reference
Collaborating with my doppelgänger: the effects of self-similar appearance and voice of a virtual character during a jigsaw puzzle co-solving task
10.1145/3651288 · ExternalCitation · doi-reference
Knowing is trusting! the influence of familiarity on the perception of intelligent virtual agents
10.1145/3717511.3747072 · ExternalCitation · doi-reference
“i don’t like my avatar”: investigating human digital doubles
10.1145/3769047.3769061 · ExternalCitation · doi-reference
The effect of behavioral realism and form realism of real-time avatar faces on verbal disclosure, nonverbal disclosure, emotion recognition, and copresence in dyadic interaction
10.1162/pres.15.4.359 · ExternalCitation · doi-reference
The uncanny valley: effect of realism on the impression of artificial human faces
10.1162/pres.16.4.337 · ExternalCitation · doi-reference
Achieving participant acceptance of their avatars
10.1162/pres_a_00194 · ExternalCitation · doi-reference
Familiarity, orientation, and realism increase face uncanniness by sensitizing to facial distortions
10.1167/jov.22.4.14 · ExternalCitation · doi-reference
Others sometimes know us better than we know ourselves
10.1177/0963721411402478 · ExternalCitation · doi-reference
A study on the influence of situations on personal avatar characteristics
10.1186/s42492-024-00174-7 · ExternalCitation · doi-reference
Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations
10.12840/issn.2255-4165.2018.06.01.015 · ExternalCitation · doi-reference
The impact of self-avatars on trust and collaboration in shared virtual environments
10.1371/journal.pone.0189078 · ExternalCitation · doi-reference
What if your avatar looks like you? Dual-congruity perspectives for avatar use
10.2307/23042805 · ExternalCitation · doi-reference
The neurological traces of look-alike avatars
10.3389/fnhum.2016.00392 · ExternalCitation · doi-reference
A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness
10.3389/fpsyg.2015.00390 · ExternalCitation · doi-reference
Is it the real deal? Perception of virtual characters versus humans: an affective cognitive neuroscience perspective
10.3389/fpsyg.2015.00576 · ExternalCitation · doi-reference
Influence of avatar facial appearance on users’ perceived embodiment and presence in immersive virtual reality
10.3390/electronics12030583 · ExternalCitation · doi-reference
Factors affecting avatar customization behavior in virtual environments
10.3390/electronics12102286 · ExternalCitation · doi-reference
Individual’s social perception of virtual avatars embodied with their habitual facial expressions and facial appearance
10.3390/s21175986 · ExternalCitation · doi-reference
Avatars with faces of real people: a construction method for scientific experiments in virtual reality
10.3758/s13428-021-01676-5 · ExternalCitation · doi-reference
10.4324/9781315663425
10.4324/9781315663425 · ExternalCitation · doi-reference