Research graph
References from The portable wearBands resistance system increases exercise intensity during mixed-reality boxing without reducing enjoyment or flow. Local targets link to admitted publications; unresolved targets remain external evidence.
Enhancing physical activity with immersive virtual reality: a systematic review
10.1089/cyber.2023.0394 · 2024 · External reference
The use of virtual reality to influence motivation, affect, enjoyment, and engagement during exercise: a scoping review
10.3389/frvir.2020.564664 · 2020 · External reference
The effectiveness of virtual reality exercise on individual’s physiological, psychological and rehabilitative outcomes: a systematic review
10.3390/ijerph17114133 · 2020 · External reference
Getting your game on: using virtual reality to improve real table tennis skills
10.1371/journal.pone.0222351 · 2019 · External reference
Training using virtual reality improves response behavior in karate kumite
10.1007/s12283-019-0299-0 · 2019 · External reference
Assessment of the intensity and attractiveness of physical exercise while playing table tennis in an immersive virtual environment depending on the game mode
10.1186/s13102-024-00945-y · 2024 · External reference
Comparison of physical activity intensity during virtual reality gaming: omnidirectional treadmill versus traditional controllers—a physiological assessment
10.3390/app15168914 · 2025 · External reference
Acute psychological and physiological benefits of exercising with virtual reality
10.1371/journal.pone.0314331 · 2024 · External reference
Using virtual reality to distract overweight children from bodily sensations during exercise
10.1089/cyber.2015.0283 · 2016 · External reference
Is your virtual self as sensational as your real? Virtual reality: the effect of body consciousness on the experience of exercise sensations
10.1016/j.psychsport.2018.07.004 · 2019 · External reference
A systematic review of physiological measurements, factors, methods, and applications in virtual reality
10.3389/frvir.2021.694567 · 2021 · External reference
Born to run, programmed to play: mapping the extended reality exergames landscape
2024 · External reference
A taxonomy of mixed reality visual displays
1994 · External reference
Revisiting milgram and kishino’s reality-virtuality Continuum
10.3389/frvir.2021.647997 · 2021 · External reference
Breaking the isolation: exploring the impact of passthrough in shared spaces on player performance and experience in VR exergames
10.1109/tvcg.2024.3372114 · 2024 · External reference
Handheld weights as an effective and comfortable way to increase exercise intensity of physical activity in virtual reality: empirical study
10.2196/39932 · 2022 · External reference
Actual vs. Perceived exertion during active virtual reality game exercise
10.3389/fresc.2022.887740 · 2022 · External reference
Using ankle weights as an effective way to increase the intensity of physical activity while playing immersive virtual reality games on an omnidirectional treadmill
10.3390/app132011536 · 2023 · External reference
Effect of elastic resistance on exercise intensity and user satisfaction while playing the active video game BoxVR in immersive virtual reality: empirical study
10.2196/58411 · 2024 · External reference
Effects of plyometric training with resistance bands on neuromuscular characteristics in junior tennis players
10.3390/ijerph20021085 · 2023 · External reference
Development and validation of a scale to measure optimal experience: the flow state scale
10.1123/jsep.18.1.17 · 1996 · External reference
Recreational cycling provides greater satisfaction and flow in an immersive virtual environment than in real life
10.1186/s13102-024-00818-4 · 2024 · External reference
Age-predicted maximal heart rate revisited
10.1016/s0735-1097(00)01054-8 · 2001 · External reference
Unresolved reference
2018 · External reference
Unresolved reference
2020 · External reference
Perceived exertion as an indicator of somatic stress
10.2340/1650197719702239298 · 1970 · External reference
Associations between borg’s rating of perceived exertion and physiological measures of exercise intensity
10.1007/s00421-012-2421-x · 2013 · External reference
2016 European guidelines on cardiovascular disease prevention in clinical practice
10.1093/eurheartj/ehw106 · 2016 · External reference
Measuring enjoyment of physical activity in older adults: invariance of the physical activity enjoyment scale (paces) across groups and time
10.1186/1479-5868-8-103 · 2011 · External reference
Long and short measures of flow: the construct validity of the FSS-2, DFS-2, and new brief counterparts
10.1123/jsep.30.5.561 · 2008 · External reference
Metabolic cost and exercise intensity during active virtual reality gaming
10.1089/g4h.2018.0012 · 2018 · External reference
Physical activity intensity, perceived exertion, and enjoyment during head-mounted display virtual reality games
10.1089/g4h.2021.0036 · 2021 · External reference
Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students
10.1016/j.jshs.2021.05.002 · 2022 · External reference
Acute physiological, endocrine, biochemical and performance responses associated with amateur boxing: a systematic review with meta-analysis
10.1080/17461391.2022.2063072 · 2023 · External reference
Amateur boxing: physical and physiological attributes
10.1007/s40279-014-0274-7 · 2015 · External reference
Performance aspects and physiological responses in male amateur boxing competitions: a brief review
10.1519/jsc.0000000000001643 · 2017 · External reference
Game on: a cycling exergame can elicit moderate-to-vigorous intensity. A pilot study
10.1136/bmjsem-2020-000744 · 2020 · External reference
Acute effect of virtual reality exercise bike games on college Students’ physiological and psychological outcomes
10.1089/cyber.2017.0042 · 2017 · External reference
Virtual reality gaming elevates heart rate but not energy expenditure compared to conventional exercise in adult males
10.3390/ijerph16224406 · 2019 · External reference
Exergaming: feels good despite working harder
10.1371/journal.pone.0186526 · 2017 · External reference
Exergaming with beat saber: an investigation of virtual reality aftereffects
10.2196/19840 · 2020 · External reference
Virtual-reality exergaming improves performance during high-intensity interval training
10.1080/17461391.2018.1542459 · 2019 · External reference
Interactive video game cycling leads to higher energy expenditure and is more enjoyable than conventional exercise in adults
10.1371/journal.pone.0118470 · 2015 · External reference
Acute effects of immersive virtual reality exercise on young Adults’ situational motivation
10.3390/jcm8111947 · 2019 · External reference