Abstract
Oliver H. Huang, Sahana Nayak, Kevin Bao, Stephanie Zhang, Kevin Handoko, Elizabeth J. Li, Jason M. Lavender
Abstract
Authors
Institutions
No ROR-resolved institution is linked to this work yet.
Provenance
crossref
Confidence 100%
pubmed
Confidence 98%
europepmc
Confidence 96%
unpaywall
Confidence 95%
doaj
Confidence 92%
datacite
Confidence 0%
No local reference links have been materialized yet.
No local citing links have been materialized yet.
Game faces: how digital play affects the psychological landscape of youth
2025
The benefits of playing video games
10.1037/a0034857 · 2014
Chaos and confusion in DSM-5 diagnosis of internet gaming disorder: issues, concerns, and recommendations for clarity in the field
10.1556/2006.5.2016.062 · 2017
Internet gaming disorder: inadequate diagnostic criteria wrapped in a constraining conceptual model
10.1556/2006.6.2017.012 · 2017
From social media to artificial intelligence: improving research on digital harms in youth
10.1016/s2352-4642(24)00332-8 · 2025
Junk-time junkies: an emerging addiction among students
1983
A history and overview of video game addiction
2020
The internet gaming disorder scale
10.1037/pas0000062 · 2015
Scholars' open debate paper on the World Health Organization ICD-11 gaming disorder proposal
10.1556/2006.5.2016.088 · 2017
Exploring multidisciplinary approaches to comorbid psychiatric and medical disorders: a scoping review
2025
Individuals with maladaptive coping strategies may be more prone to developing disorders like depression or anxiety
2023
Investigating the interplay between gaming disorder and functional impairments in professional esports gaming
10.1038/s41598-024-56358-x · 2024
Gaming disorder: its delineation as an important condition for diagnosis, management, and prevention
10.1556/2006.6.2017.039 · 2017
Reporting guideline for overviews of reviews of healthcare interventions: development of the PRIOR statement
10.1136/bmj-2022-070849 · 2022
Measurement instruments of internet gaming disorder in adolescents and young people according to DSM-5 criteria: a systematic review
10.20882/adicciones.1277 · 2020
Screening and assessment tools for gaming disorder: a comprehensive systematic review
10.1016/j.cpr.2020.101831 · 2020
Biopsychosocial factors of gaming disorder: a systematic review employing screening tools with well-defined psychometric properties
10.3389/fpsyt.2023.1200230 · 2023
Global prevalence of gaming disorder: a systematic review and meta-analysis
10.1177/0004867420962851 · 2021
Prevalence of internet gaming disorder among Chinese adolescents: a systematic review and meta-analysis
10.1016/j.ajp.2024.104257 · 2024
Cross-sectional and longitudinal epidemiological studies of internet gaming disorder: a systematic review of the literature
10.1111/pcn.12532 · 2017
Internet addiction and online gaming disorder in children and adolescents during COVID-19 pandemic: a systematic review
10.30773/pi.2021.0311 · 2023
Prevalence of Internet gaming disorder in young adults: a systematic review and meta-analysis
10.1016/j.addbeh.2025.108576 · 2026
Burden of gaming disorder among adolescents: a systemic review and meta-analysis
10.1016/j.puhip.2024.100565 · 2025
The epidemiology and effects of video game addiction: a systematic review and meta-analysis
10.1016/j.actpsy.2023.104047 · 2023
Prevalence of internet addiction and gaming disorders in southeast asia: a meta-analysis
10.3390/ijerph17072582 · 2020
The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults: systematic reviews and meta-analyses
10.1016/j.jpsychires.2022.06.049 · 2022
Family factors in adolescent problematic internet gaming: a systematic review
10.1556/2006.6.2017.035 · 2017
The associations of adolescent problematic internet use with parenting: a meta-analysis
10.1016/j.addbeh.2022.107423 · 2022
Bio-psychosocial factors of children and adolescents with internet gaming disorder: a systematic review
10.1186/s13030-019-0144-5 · 2019
Internet gaming disorder in children and adolescents: a systematic review of familial protective and risk factors
10.1016/j.addbeh.2025.108345 · 2025
Parental and family factors associated with problematic gaming and problematic internet use in adolescents: a systematic literature review
10.1007/s40429-020-00320-0 · 2020
Family factors and internet gaming disorder among adolescents: a systematic review
10.1177/2192001x251352496 · 2025
Parental behaviors associated with internet gaming disorder in children and adolescents: a quantitative meta-analysis
10.1007/s12144-022-04018-6 · 2023
Neuroimaging findings in adolescent gaming disorder: a systematic review
2025
Problematic gaming and sleep: a systematic review and meta-analysis
10.3389/fpsyt.2021.675237 · 2021
[Gambling and gaming disorders and physical health of players: a critical review of the literature]
10.1016/j.lpm.2019.10.014 · 2019
Functional magnetic resonance imaging in adolescent internet gaming disorder: a systematic review
2025
Neural correlates of problematic gaming in adolescents: a systematic review of structural and functional magnetic resonance imaging studies
10.1111/adb.13093 · 2022
Large-scale network dysfunction in youths with internet gaming disorder: a meta-analysis of resting-state functional connectivity studies
10.1016/j.pnpbp.2021.110242 · 2021
Impact of internet addiction and gaming disorder on body weight in children and adolescents: a systematic review
10.1111/jpc.16726 · 2025
Treatments of internet gaming disorder: a systematic review of the evidence
10.1080/14737175.2020.1671824 · doi-reference
Associations between adverse childhood experiences and early adolescent problematic screen use in the United States
10.1186/s12889-023-16111-x · doi-reference
Elevated loss sensitivity in the reward circuit in adolescents with video game but not social media addiction
10.1016/j.chb.2025.108554 · doi-reference
The relationship between addictive use of social media, narcissism, and self-esteem: findings from a large national survey
10.1016/j.addbeh.2016.03.006 · doi-reference
A concept mapping approach to guide and understand dissemination and implementation
10.1007/s11414-012-9291-1 · doi-reference
Methods of formal consensus in classification/diagnostic criteria and guideline development
10.1016/j.semarthrit.2010.12.001 · doi-reference
Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014)
10.1111/add.13057 · doi-reference
Internet gaming disorder treatment: a review of definitions of diagnosis and treatment outcome
10.1002/jclp.22097 · doi-reference
Adolescent aggression and violent video games: the role of moral disengagement and parental rearing patterns
10.1016/j.childyouth.2020.105370 · doi-reference
Crooked views and relaxed rules: how teenage boys experience parents' handling of digital gaming
10.17645/mac.v9i1.3193 · doi-reference
Self-determination theory, internet gaming disorder, and the mediating role of self-control
10.1016/j.chb.2019.106209 · doi-reference
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
10.1556/jba.3.2014.013 · doi-reference
Prevalence and risk factors for internet gaming disorder
10.1590/1516-4446-2019-0760 · doi-reference
Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk
10.1038/s41598-024-81359-1 · doi-reference
Age of initiation and internet gaming disorder: the role of self-esteem
10.1089/cyber.2017.0011 · doi-reference
Preschool exposure to online games and internet gaming disorder in adolescents: a cohort study
10.3389/fped.2021.760348 · doi-reference
Relationship between problematic gaming and age at the onset of habitual gaming
10.1111/ped.14290 · doi-reference
Screen use in transgender and gender-questioning adolescents: findings from the adolescent brain cognitive development (ABCD) study
10.1016/j.annepidem.2024.04.013 · doi-reference
Associations between sexual orientation and early adolescent screen use: findings from the adolescent brain cognitive development (ABCD) study
10.1016/j.annepidem.2023.03.004 · doi-reference
Neighborhood quality and screen use: findings from the adolescent brain cognitive development study
10.1016/j.acap.2025.103164 · doi-reference
Setting the game agenda: reviewing the emerging literature on video gaming and psychological well-being of sexual and gender diverse youth
10.1177/15554120231178883 · doi-reference
Advertising games of chance in adolescents and young adults in Spain
10.1007/s10899-020-09988-5 · doi-reference
Gaming preferences and motivations among bullied sexual and gender minority youth: an interview study
10.1089/g4h.2021.0059 · doi-reference
Trends in video game play through childhood, adolescence, and emerging adulthood
10.1155/2013/301460 · doi-reference
Sociodemographic correlates of contemporary screen time use among 9- and 10-year-old children
10.1016/j.jpeds.2021.08.077 · doi-reference
Developmental trajectories of anxiety and depression in early adolescence
10.1007/s10802-014-9898-1 · doi-reference
The longitudinal association between reward processing and symptoms of video game addiction in the adolescent brain cognitive development study
10.1556/2006.2024.00068 · doi-reference
Altered reward processing system in internet gaming disorder
10.3389/fpsyt.2020.599141 · doi-reference
Longitudinal use patterns of technology subtypes during the transition into early adolescence: results from the adolescent brain cognitive development study
10.1016/j.jadohealth.2024.06.020 · doi-reference
Gender differences in internet gaming among university students: a discriminant analysis
10.3389/fpsyg.2024.1412739 · doi-reference
Young and adult patients with gaming disorder: psychiatric co-morbidities and progression of problematic gaming
10.3389/fpsyt.2024.1423785 · doi-reference
Problematic video game use and mental health among Spanish adolescents
10.3390/ijerph20010349 · doi-reference
Social epidemiology of early adolescent problematic screen use in the United States
10.1038/s41390-022-02176-8 · doi-reference
Youth screen use in the ABCD® study
10.1016/j.dcn.2022.101150 · doi-reference
Prevalence of internet gaming disorder in adolescents: a meta-analysis across three decades
10.1111/sjop.12459 · doi-reference
Three key lessons learned from over a decade of gaming disorder assessment research
10.1556/2006.2025.00334 · doi-reference
Psychometric properties of the internet gaming disorder scale-short-form (IGDS9-SF): systematic review
10.2196/26821 · doi-reference
Evaluation of the psychometric properties of DSM–5 internet gaming disorder measures: a COSMIN systematic review and meta-analysis
10.1037/cps0000123 · doi-reference
Long-term effects of psychosocial interventions on internet-related disorders: a meta-analysis
10.1016/j.chb.2022.107465 · doi-reference
Guidelines on the treatment of gaming disorder
10.1024/0939-5911/a000922 · doi-reference