Abstract
Students' achievement of numeracy competency requires strengthening and modifying game themes that are relevant to daily activity situations. The purpose of this study is to explain the perception of students' numeracy context needs as a process in STEAM education in elementary schools. The research method used is descriptive qualitative through observation, interviews and questionnaires. The subjects of the study were 60 students of SDN Sidotopo Wetan V and SD Kyai Ibrahim Surabaya in 2023. Research data analysis using Miles and Huberman techniques in the form of data collection, data reduction, data explanation and conclusions. The results of this research are answers consisting of 10 questionnaire questions distributed regarding the need for numeracy questions in the context of games. The highest aspect of numeracy needs related to student needs is that numeracy assessment with a game context can attract students' interest and help the learning process with a score of 93.3% each. STEAM education can identify the elements that make up a numeracy problem to help students enjoy the learning content. Numeracy problems related to the fifth aspect of STEAM will fulfil and make it easier to understand the context of the questions by playing games for children.