Abstract
The characteristics of students, especially elementary school student, are familiar with the use of gadgets and even digital applications. In addition, the integration of technology in learning is currently not uncommon as a result of the covid-19 pandemic. This research aims to empower students' creativity through project-based learning by integrating the Pixton application. The method used is pre-experimental with a single-subject design. The research sample involved 28 elementary school grade V students and was grouped into 7 groups. The data collection method uses a creativity assessment rubric with four creativity indicators. The data is analyzed in a quantitative descriptive manner and presented in the form of graphs to see trends across all indicators of creativity. The results of the study show that students' creativity collaboratively develops very well in the aspect of generating digital comic story ideas according to the topic of bullying. The implication of this study is that digital application-assisted learning provides an opportunity to provide engaging learning for students and real experiences.