Abstract
The goal of this research is to see how successful the Kahoot game! based on local wisdom is at boosting students' creative thinking capabilities and national spirit. This is a quasi-experimental study that uses technical data analysis, such as the t-test and MANOVA test, with SPSS as a supporting tool. Tests and questionnaires that had been validated by instrument specialists, class teachers, and peers were used to collect data. The participants in this study were fifth-grade students from an Islamic elementary school, with a total of 81 pupils. The results showed a significant level of 0.000 < 0.05, indicating that fifth-grade students in a Islamic elementary school who are taught using the Kahoot game!! have a considerable comprehension of the ability to think about national characters compared to children who are not taught using the Kahoot game. The Kahoot! game based on local wisdom has a substantial impact on enhancing children's creative thinking skills and nationalism in Islamic elementary school, according to the findings.