Abstract
The study examines the digital leisure activities of older adults, especially video game use, in the context of active aging and digital well-being. These activities have complex psychological, social and health effects that are crucial in the modern interpretation of active aging. The aim of the study is to provide a comprehensive overview of digital game use among elderly individuals with a specific focus on motivations, factors facilitating and hindering participation, their potential positive effects and risks, and the effects of digital games on cognitive, emotional and social functioning. Online games and digital game spaces, including e-sports and virtual reality-based applications, offer new opportunities for seniors in the areas of recreation, learning and social integration. The study highlights that digital games with adequate support and user-friendly design can be important tools for active and quality ageing.